[UE5] CGr ARMod Pack r23.3

[UE5] CGr ARMod Pack r23.3

[UE5] CGr ARMod Pack r23.3

This is not just a weapon model, the project contains all the necessary animations and logic to create your game.

One customizable assault rifle has three mesh options - classic, modern weapons, and custom,

multiple holo sights, laser/flashlight, compensator, suppressor, bipods, and grenade launcher.

Due to customization, you can get different views of weapons.

In addition, there are different firing modes. You can also customize the accuracy of the weapon.

This project uses a material layering system, so you can give your weapon a different look with different patterns.

You can also change only a tint.

Project "CG" stands for Customizable Guns. "r" is a remaster.

You have the main body of the weapon, which is represented by the skeletal mesh, and a variety of attachments that can completely change the look of the weapon.

Variability allows you to make weapons either classic or modern. Also short, regular, or long. Thus, we get a kind of constructor from which we can assemble different variants of the same type of weapon.

This project uses procedural aiming.

This project uses procedural recoil.

Before purchasing the project, make sure your human skeletal mesh contains bones like "ik_hand_gun",

and "ik_hands" like an Epic's mannequin. Since most of the animations of the project actively use them.

Otherwise, the animations for your skeleton will not work correctly.

The weapon in the project is snapped on the socket of the "ik_hand_gun" bone, and this bone is used in many animations.

https://www.fab.com/listings/79d44695-5371-474b-8f2f-14c4a0608fd4

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