[UE5.5] NWH Dynamic Water Physics 2
NWH Dynamic Water Physics 2 is a water-object interaction simulator that uses mesh data to simulate both buoyancy and hydrodynamics, making it suitable for objects of any shape or size, moving or stationary.
Features:
Fast and easy to set up.
Simulate any object of any shape or size, as long as it has a UStaticMesh.
Simulates both buoyancy and hydrodynamics.
Shape-aware and correct physics behaviour that also works underwater.
Heavily customizable physics with runtime-adjustable settings.
Ship controller is included.
Written in C++, well-optimized, fast, and multi-threaded.
Suitable for mobile and desktop applications.
Supported water systems:
Unreal Water (4.26+)
Oceanology
Any flat water
Easy-to-implement interface for adding custom water support
Full C++ source code included.
Blueprint support. No coding is required.
Features:
Fast and easy to set up.
Simulate any object of any shape or size, as long as it has a UStaticMesh.
Simulates both buoyancy and hydrodynamics.
Shape-aware and correct physics behavior that also works underwater.
Heavily customizable physics with runtime-adjustable settings.
Ship controller is included.
Written in C++, well-optimized, fast, and multi-threaded.
Suitable for mobile and desktop applications.
Supported water systems:
Unreal Water (4.26+)
Oceanology
Any flat water
Easy to implement interface for adding custom water support
Full C++ source code included.
Blueprint support. No coding required.
Code Modules:
DWP2
Current Version: 1.6 (changelog)
Demo Builds: Win64 (Unreal Water)
Documentation: http://unreal.dynamicwaterphysics.com
Support: https://discord.gg/ubFBbM8
Number of Blueprints: 12
Number of C++ Classes: 7
Network Replicated: No
Supported Development Platforms: Win64, MacOS, and Linux
Supported Target Build Platforms: Win64, Win32, MacOS, Linux, Android, IOS, Switch, Xbox One, PS4
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