[UE5.3] Massive World - Procedural world generation with PCG
Work smarter.
Massive World is a powerful PCG (Procedural Content Generation) tool designed to help you create large-scale procedural landscapes, forests, and biomes in a few clicks. Draw procedural biomes, rivers, roads, or even cliffs directly in your world with a non-destructive workflow.
Seamlessly integrated with World Partition, Massive World enables scalability and performance out of the box.
Supports realistic, stylized, and low-poly environments.
Features:
A non-destructive workflow
Create landscapes in a few clicks.
Draw PCG procedural biomes, roads, lakes, and rivers directly on the terrain!
New biome priority system (create biome inside biomes)
Build to scale for your massive open-world
Spawn level instances with procedural logic
70 4k heightmap stamps
Data-oriented
Integration with Massive Village
Terrain auto-material with multiple features (beaches, nanite displacement, etc.) with Megascan support.
Automatic audio placement along the rivers
Documented
And much more...
Massive World will include more features over time as PCG will evolve.
Number of Blueprints: 29
Network Replicated: Can be used for networked games.
Supported Platforms:
Windows: Yes
Mac: Not tested
Linux: Yes: tested by the community
Use: PCG, PCG Interlop, Scriptable Tools Editor Mode, Scriptable Tools Framework, Geometry Script, Landscape Patch (optional).
https://www.fab.com/listings/8631308a-67a3-4e20-b3e4-74be19813f77
File Hosting: Other File Hosting