[UE5.3] Massive World - Procedural world generation with PCG

[UE5.3] Massive World - Procedural world generation with PCG

[UE5.3] Massive World - Procedural world generation with PCG

Work smarter.

Massive World is a powerful PCG (Procedural Content Generation) tool designed to help you create large-scale procedural landscapes, forests, and biomes in a few clicks. Draw procedural biomes, rivers, roads, or even cliffs directly in your world with a non-destructive workflow.

Seamlessly integrated with World Partition, Massive World enables scalability and performance out of the box.

Supports realistic, stylized, and low-poly environments.

Features:
A non-destructive workflow

Create landscapes in a few clicks.

Draw PCG procedural biomes, roads, lakes, and rivers directly on the terrain!

New biome priority system (create biome inside biomes)

Build to scale for your massive open-world

Spawn level instances with procedural logic

70 4k heightmap stamps

Data-oriented

Integration with Massive Village

Terrain auto-material with multiple features (beaches, nanite displacement, etc.) with Megascan support.

Automatic audio placement along the rivers

Documented

And much more...

Massive World will include more features over time as PCG will evolve.

Number of Blueprints: 29

Network Replicated: Can be used for networked games.

Supported Platforms:

Windows: Yes

Mac: Not tested

Linux: Yes: tested by the community

Use: PCG, PCG Interlop, Scriptable Tools Editor Mode, Scriptable Tools Framework, Geometry Script, Landscape Patch (optional).

https://www.fab.com/listings/8631308a-67a3-4e20-b3e4-74be19813f77

File Hosting: Other File Hosting

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