[UE5.2] Euphoria - Close Combat
Euphoria - Close Combat it's a framework for realistic and cinematic games to help create an advanced combat system based on interaction and dynamic character adjustment. This framework comes with curve and root motion based Execution System, as well as Motion Warping Close Combat system, Cinematic Spline Camera and Target detection.
This framework uses Motion Warping plugin for correct animation adjustment, but this logic can be easily removed and does not bring the all functionality.
Execution(Finisher):
You can use your own animations - just use animation modifiers and you're done. That system uses Raycast to track target in radius and then sync their animations through root motion. The system has various execution types such as checking nearby objects (e.g. walls), back and forward. Additional ragdoll functionality with physical movement. All logic in one component.
Cinematic Camera:
Cinematic Spline Camera that tracks location and rotation of the player to respont to any movement. You can change the camera behaivour and spline movement.
Close Combat:
Logic for environmental interaction in combat that can be easily extended through ready-made functions, combat attacks with notify, key based Animation Library system that collects data from Data Tables, different weapon types like knife or unarmed, target detect system with weight and debug, Table smash with left and right side, Wall Neck Slash only if knife equipped and more.
Features:
Spline Camera movement based on animations
Curve-based Execution System
Two Types of Target Detect system with Weight
Ragdoll
Table Head Smash
Wall Neck Slash
Different weapon types
Combo Attacks
Data Table for each weapon type
Fully Commented and Clean code
Debugging
Number of Blueprints: 10
Number of Animations: 10
Input: Keyboard, Mouse
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Mac: Not tested
Documentation: https://docs.google.com/document/d/100OSw31RTYOFkL7Q22E9-PDX7Nx7pkfPHmh9cCDwfgU/edit?usp=sharing
Important/Additional Notes: In the future it will be template for cinematic and realistic games
https://www.unrealengine.com/marketplace/ja/product/euphoria-close-combat
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