[UE5.1] Advanced Master Material For Props

[UE5.1] Advanced Master Material For Props

[UE5.1] Advanced Master Material For Props

Advanced Master Material For Props allows you to create environments easily and quickly.
It offers all the features of a AAA Game Studio.
You can create 90% of your environments with just this material.
You can now focus only on creating your environments.

Advanced Master Material For Props Features :
• The Master Material works with the layer system.
• 3 Methods of textures packing (to use less textures maps) and 1 method without packing.
• Possibility to blend the layers with 6 methods :
• Angle Blending : Allows to blend materials depending on the angle.
• Height Blending : Allows to blend materials by comparing their heights.
• Height Tilt Blending : Allows to blend materials in the desired angle, height and direction.
• Distance Field Blending : Allows to blend materials using the distance field.
• Texture Mask Blending : Allows to blend materials using a texture mask with the optional
histogram select to choose the desired area.
• Vertex Painting : Allows to blend materials using the color of vertices.
• Fully PBR, textures maps supported: Translucency (Subsurface), Albedo, Normal, Height,
Roughness, Metallic, Ambient Occlusion, Emissive, Opacity, Anisotropy and (Specular IOR
parameter)
• Support of Virtual Texture Streaming to use 8k textures, UDIM.
• Optimization is scalable according to the number of features enabled.
• UV : Scale (global, vertical, horizontal), offset in percent, rotation in degrees, support of 4 UV
index.
• UV Atlas : Allows to select an area from an atlas texture,
with the possibility of randomizing the selection based on the position of the mesh.
• Random UV Offset: Allows to have random position of the UV based
on the position of the mesh.
• UV Panner : Allows to move the material in the desired speed and direction.
• Material Randomization : Allows to hide the tiling of textures,
useful for textures such as grass or asphalt etc.
• World Position : Scale (global, vertical, horizontal) scale based on physical size (1 value = 1
meter), offset in percent, rotation in degrees, choice of XYZ projection axes.
• Triplanar : Scale (global, vertical, horizontal) scale based on physical size (1 value = 1 meter),
offset in percent, rotation in degrees. (scale, offset, rotation) for texture on top and sides,
possibility to put several textures: one on top and one on the sides.
• Object Position : Allows textures that use world position or triplanar (in world space) to
follow the location and rotation of the mesh (in object space).
• Material Parameters for total control of the look of the materials.

• Fake Ambient Occlusion : Allows to have the effect of the AO if you can't use the real AO.
• Material Details : Allows to add a second normal map, or to fully replace the material when
you are close to a mesh.
• Tessellation (only in UE5.4 and UE4.27)
• Bump and Parallax Occlusion.
• Character Tracks : Allows to deform any material when your character or an object is on it
(like snow and mud).
• Weather features : puddles (with rain ripples, waves, frozen water, character interraction),
frost, snow (with character interraction), humidity, rain effects (drops, drips, spots, ripples).
• Mask Weather Occlusion: Possibility to work with your own weather system by inserting a
render target to hide the places where the weather should not affect the materials (like under
a roof).
• Mask Overlay : Allows to add details to the materials such as adding dirt, fingerprints or
anything else (affects color, specular, roughness, metallic).
• Mask Edges To Normal : Allows to give depth between the different layers of materials (like
rust).
• Correct Distance Reflections : Allows to disable the reflection of meshes when they are at a
certain distance and their reflections should not be visible anymore.
• Runtime Virtual Texture (RVT) : Allows to blend the meshes in the landscape.
• Dithered Blending (only in UE4,27) : Allows to blend the meshes in the landscape or with
others meshes.
• Random Value Per Position : Allows to modify the albedo, roughness and metallic randomly
according to their position, up to 8 variations.
• Custom Primitive Data Index : Allows to modify the albedo, roughness without having to
create new material instance which save draw calls.
• Fade Model Into Ground : Allows a smooth transition for the meshes that will disappear.
• Gameplay Camera Fade : Allows to make the mesh invisible when the camera is in front of it.

Number of Textures: 151
Texture Resolutions:
4k (45)
2k (74)
1k (3)
512px [12]
128px [1]
64px [2]
1px (14)

https://www.fab.com/listings/efa4d4a3-a3c3-48c8-9394-f95c7d41e174

File Hosting: Other File Hosting

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