[UE5.0] Stone Bridges Optimized
Optimized stone bridges! Each one made using HISM (Hierarchical Instanced Static Meshes). Instead of having milions of tris, you only have up to 13178 tris per bridge. This pack will get one or two updates in the future (bridge collection expansion).
This pack was made with optimized instancing approach based on generic textures combined with baked normal maps and several shader tricks.
You can easily swap textures, adjust colors, edge wear, actor gradient and other parameters to create your own uniqe look of each asset.
Each bridge is made from up to 30 elements in HISM technique and has one material slot for stone, so you can customize it on the fly.
All bridges are children blueprint classes made from BP_StoneBridge.
Features:
Optimized approach [HISM]
188 assets (60 in v1.0): bridges, bridge sections, damaged chunks, additional bridge elements
Despawner - use it to carve/sculpt in HISM actors with 3 primitive shapes: sphere, cube and capsule
Easy swap bridge materials
Easy customizable color, edge wear, textures scale, actor gradient + other life hack parameters
Extra Stones option (increases variety)
Shuffle Extra Stones option (respawns stones in different order)
Number of Unique Meshes: 154 (30 stone meshes + 124 technical meshes)
Collision: Yes, automatically generated and custom
Vertex Count: up to 6619 (13178 tris) per bridge (HISM)
LODs: Yes (4 levels)
Number of Materials and Material Instances: 1 Material and 15 Material Instances
Number of Textures: 12
Texture Resolutions: 4096x4096, 2048x2048, 32x32, 16x128
https://www.fab.com/listings/802b970a-ea78-4b26-bfcc-ed74f2347b0e
File Hosting: Other File Hosting