[UE] Sci-fi Arsenal Vol 2.0
Main Features:
Skeletal Meshes contains animated parts, LODs, Custom placed Physics Assets and Customizable Material Instances.
Static Meshes also contains LODs, Collision Mesh, Customizable Material Instances.
Simple Weapon Blueprint Classes which implements Ammo Digital Display system, Camera Shake, Weapon SFX, Projectile, VFX (MuzzleFlash, Bullet Shell Ejection), and Ammo count on weapons.
Character Animations included for weapons (Idle Stance, Fire, Reload).
Technical Information
Texture Sizes: 4096x4096 & 2048x2048.
Scaled to Epic skeleton: Yes.
Collision: Yes (Automatically generated).
Physics Asset: Yes (placed manually for realistic collisions results).
Triangle/Vertex Count: 1,759 Triangles - 170,000 Triangles.
LODs: Yes ( 2-3 LODs per Skeletal and Static mesh).
Number of Blueprints: 27 Blueprints Classes [ 6 Main Weapon Blueprint Classes ].
Number of Animation Sequence: 102 Animation Sequence
Number of Aim Offsets: 6 main Aim Offsets
Number of Static Meshes: 26 Static Meshes.
Number of Skeletal Meshes: 56 Skeletal Meshes.
Number of Master Materials: 12 Master Materials.
Number of Material Instances: 95 Material Instances.
Number of Textures: 609 Textures.
Number of Sound Cues & Sound Waves: 8 Sound Cues & 12 Sound Waves.
Fonts: 2 Fonts included ( Used in 3d UMG widget blueprint for Ammo Digital display system ).
Particle Systems: 14 particle systems.
Supported Development Platforms: Windows.
Supported Target Build Platforms: PC, Consoles.
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