Scene Mastery Tutorial : Overwater

Scene Mastery Tutorial : Overwater

Scene Mastery Tutorial : Overwater

Details
Building scenes involving water introduces a unique set of hurdles to overcome for the 3D artist. Water can affect the lighting, mood and the look of materials in your scene and it's vital to understand how you can adjust the characters, props, materials, and colors to ensure the resulting render will work and that the realism will shine!

Ensuring that the'physics or effects of water are represented in a scene such as bubbles, foam, splashes, ripples, whirlpools, waves and wakes can also take some doing, but with the right observations and resources all of these challenges can be conquered in this tutorial by Tiffanie Grey.

Tutorial running time : 1 hour 45 minutes

You'll Learn

Understanding of the properties of surface water in 3D/2D art
Observation training on real-world overwater scenes
Refraction and reflection
Choosing appropriate colors for scenes
How to alter your Out of the Box environment to achieve scene goals
Color and light adjustments
Adding props to enhance your scenes
Study of how hair, skin, clothes, and objects react and appear wet out of the water
How to simulate wakes, foam and edge collision above water
How water and other liquids react in puddles and cups
Using geoshells, LIE and Decals on skin and items
Suggestions for post-work in 2d programs
About Tiffanie Gray

Tiffanie is known as Dakorillon and Immortal Moments Art to the art world on the web. She has been selling at Renderosity and HiveWire3D since 2016. She has been using PD Howler (known as Project Dogwaffle), since version 1.1a in 2001. She originally started using PD Howler since it’s a natural fit for artists that have a traditional background – and so began learning it with glee! She now uses Howler for nearly everything to do with digital art and content creation. Since 3D artwork is becoming an indispensable tool in her box of tricks, she is happy that Howler still works so well with these new tools.

All of her art experience is self-taught, she read books or took small workshops to learn traditional art. Howler, then Daz Studio, Poser, Hexagon, and other art programs she has added were by the same method. She primarily focuses on fantasy and science fiction, but also creates still lifes, landscapes, and portraits. She also uses her images in book cover designs and web design.

What's Included and Features
Scene Mastery Tutorial: Overwater: (.MP4)
Class materials :
00:01 Introduction
00:02 Observations in looking at reference images
00:13 Why should we include water in our art?
00:16 Overwater colors
00:16 Refraction and reflection
00:18 More distance is reflection
00:20 Reference photos and discussion
00:35 Real or not quiz
00:49 Details such as water rings, water marks, foam, etc
00:50 Rendered out of the box.
00:53 Example 1 : Misty river gorge by Stonemason
00:55 What do we need to do to sell the scene?
00:56 Realistic poses for the characters
01:02 Example 2 : ducks on water
01:04 Problems with out of the box render and elements where it works
01:08 Example 3 - Hidden cave pool
01:20 Tasos’s artwork : 3 pieces talked about
01:26 Water on skin. What to watch for.
01:28 Water on clothes
01:30 Water on hair - just coming out of water
01:30 Sweat on skin
01:32 Reference photos on water with skin/hair
01:33 Tears. Postwork better than Iray
01:35 Geoshells not working so well - wet skin on 3D daz characters
01:39 Iray reflective skin
01:44 dForce rigged water : shower
01:44 Pouring water into a glass
01:45 Rigged force rain or Ron’s brushes for water drips
01:47 Creating a geo-shell with sheen

https://www.daz3d.com/scene-mastery-tutorial--overwater

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