Omnistep v1.1.0 for Blender

Omnistep v1.1.0 for Blender

Omnistep v1.1.0 for Blender

Version 1.1 Released!
Release Date: 23. Oct 2024

Introduction
OmniStep is a Blender add-on that provides a scriptable first-person controller. It is an interactive animation and prototyping tool with optional scripting and a built-in game loop for complex interactions.

Ease of Use
It works out of the box without requiring complex setups for collision geometry. Just set your view and press 'Start OmniStep' to be dropped directly into your scene, ready to explore. Enter a camera view, enable animation recording, and you're all set to film your first walkthrough!

No scripting knowledge is necessary - OmniStep works as is, though scripting is a powerful option for those looking to extend its capabilities.

Fluid physics-based movement and capsule-based collision detection

Interact with Blender physics

Add new functionality through user-written scripts.
A Minecraft clone in 100 lines of code — directly written into the Blender scene.

What It Can Do
OmniStep is a highly customizable, scriptable first-person controller with movement mechanics, collision response, and input handling on par with AAA games. It allows you to record movements and actions, creating walkthroughs and fly-throughs that would otherwise require a lot of manual animation work.

With walk and fly modes, a smart collision system, spawn points, and scripting support, OmniStep streamlines scene exploration, animation prototyping, and level design. It expands Blender’s versatility for both game development and animation, offering artists a new way to experience and interact with their creations.

Features
First-Person Movement
Full control over player parameters
Settings for gravity, speed, acceleration, friction, air-control, and more
Motion damping for stairs and uneven terrain

Fly Mode
Fully physics-based movement
Settings for acceleration, friction, etc.
Mouselook and radial control functionality
Optional collisions

Camera Functionality
Support for camera rigs with physics, constraints, etc.
Customizable banking and motion damping
Customizable focal length

Collision System
Capsule-based collision detection
Utilizes a BVH-tree, capable of handling millions of triangles
Supports instanced collection and linked library collision
Selective inclusion or exclusion of collections
Partial dynamic collisions using the scripting module
Prevents endless falling by reusing last ground contact

Recording
Camera motion recording
Loop recording
Buffered recording (recording without timeline playback)

Scripting
Add new functionality through user-written scripts
Exposed game loop method
Automatically expose parameters in UI panels
Access to player parameters and the collision system

Customizable Settings
Input smoothing options
Customizable keymaps and Gamepad mappings
Gamepad support for Windows (XInput)
Mouse settings including sensitivity and invert Y-axis
Custom N-panel placement
Framerate independence with support for 120+ Hz
Choice of scale settings: metric, imperial, and free

Additional Features
Teleportation mechanic
Empties as spawn points

Requirements
OmniStep supports all platforms and Blender versions from 3.6 up to the current 4.3 It has been tested on macOS, Linux and Windows.

Add-on Compliance
This add-on is fully self-contained, does not include any external libraries, does not directly interact with the file-system and operates entirely offline. It does not register with any application handlers and does not leave behind any residual data in the Blender scene, except for its settings configuration. The sidebar panel can be optionally nested under the 'Tool' tab to maintain a clean UI.

Limitations
The collision system is tailored for static geometry and uses an underlying BVH-tree (Bounding Volume Hierarchy) for better performance in heavy scenes. This allows OmniStep to handle collisions with millions of triangles in real-time, but it comes with a trade-off: it does not support animated geometry by default. Animated objects can be excluded to avoid 'ghost' collisions.
Using the scripting module, dynamic collisions can be enabled on dedicated object.

https://blendermarket.com/products/omnistep

File Hosting: Google Drive

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