Killer Lighting - Lighting for Photorealistic Renders - Part 5 Atmospheric and Volumetric Lighting
Part 5 - Atmospheric/Volumetric Lighting (1 hour and 43 minutes)
This tutorial focuses on atmospheric and volumetric lighting — in other words, lighting using interference in the air. John demonstrates that in 3 simple, easy-to-follow steps, you can add the eternal 'God Rays' to any scene you wish.
We start with a sunset, perhaps in southern Italy, and adjust the density of the air to simulate the dust that would be in the air. But we don't stop there.
Atmospherics have so many more uses, so how about combining IES Profiles with a smaller object, an object actually IN the scene to create the illusion of a force field?
The sun streaming through a window into a dusty church illuminates a knight, pondering her quest. These are light painting tricks that the movie industry has been using since they discovered that smoke made the lighting look better — all lighting — so why wouldn't we take advantage of the same trick in digital art?
We even show you how to create a laser effect — another first!
https://www.daz3d.com/killer-lighting--lighting-for-photorealistic-renders--part-5-atmospheric-and-volumetric-lighting