Incredible Earth 80K
One Earth to rule them all. A realistic high-fidelity asset with feature rich shaders for orbital scenes and truly cinematic Earth close ups. Easy customization directly from blueprint parameters.
Incredible Earth 80K is a realistic high-fidelity Earth for orbital scenes and cinematic close-ups of the Earth. It’s configured as a blueprint with easy access to customize all the parameters in a single place, the details panel. For further and more precise control, the parameters have been exposed to cinematics, giving you a fast single-click approach to keyframing the values.
The shader automation handles the big lifting, such as the day-night cycle in the background. Customizable parameters range from the look and details of the ground, clouds, sunset, and night to adjusting thunder and aurora. While the clouds are texture-based, the shader has multiple individually tileable layers with scale, offset, speed, formation, and noise modifiers to tweak on the blueprint. Create new combinations of clouds or interesting animated changes. Animating the layers with slight differences creates eye-twisting parallax illusions that increase the feeling of depth. Check the Features video for a visual presentation of the main features of the Incredible Earth 80K. Please also view the Cinematic Trailer with a focus on visuals and separate video for the Aurora V2.
Both videos were rendered with MRQ, using 80K with Temporal Sampling. Minor color correction was done to Cinematic Trailer outside UE, while similar results could be achieved with UE post-process volume. Some detail is lost on MP4 compression. All sequences used to render these videos are included in the project to show how different settings work together. Few of the product gallery shots have been graded outside UE.
The level is designed with spinners to rotate the Earth, sun, moon, and the universe, not only per actor but also all together in relation to the world zero. Use spinners to create perfect orbits flying around the Earth without moving the camera or the actors. It can be beneficial to have actions happen locally in a small controlled area rather than moving everything around the Earth.
Incredible Earth 80K uses the UE’s own atmosphere system.
Features:
Built into a blueprint with easy-to-access parameters on the details panel and exposable to cinematics
80/64/32K versions of ground, water mask, and normals. 32K tileable clouds
A huge number of errors on source data fixed to create textures unique to this project
Automatic day-night cycle with many adjustable settings on the feature-rich custom shaders
Multiple cloud layers with independent control. Additional local Z-axis projected layer with working normals
Enhanced night looks with procedural city details and glow masks
Spinner structure on the level to create perfect orbits around the Earth without needing to move the camera or actors
Utilizes UE’s atmosphere system. Optional Niagara aurora, material thunder, chaos normal for ocean
Version: 5.1-5.3
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