Orange Normal texture

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  • #1752817
    tammebelg
    Participant
    Rank: Rank 5

    I took a model out of a game today, but the textures are a bit strange to me. The normal is orange instead of blue.
    How can I convert an orange normal to a blue one?
    Also I don't know what to do with the mask map.
    I just used the program materialize and created a normal.
    Would be nice if someone knows how I could use the original textures (dds) . I can make the model with textures available as fbx for someone to look into it.

    Game model:
    org

    iClone model :
    icl

    Animation:
    Demo

    Orange normal:
    orga

    Mask:
    ma

    #1752871
    DeHommel
    Participant
    Rank: Rank-1

    In this youtube video it is explained step by step how to convert the warhammer textures.
    WH textures

    #1753054
    tammebelg
    Participant
    Rank: Rank 5

    @littlepleasures

    @mariodaz

    Converting the textures was successful. Converted the normal texture to the method of the video. The mask texture is automatically created in iClone. so I don't have to follow that procedure.
    I did convert the dds to tga first.
    Here is a render of another game model.

    iClone render:
    Cygor

    Unreal render:
    unreali

    Thanks again for your advice.

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