Home Page › Forums › Art Showcase › Newbie Render(s): Looking for Tips/Feedback to Improve
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December 31, 2022 at 2:32 am #1907924
The second one is definitely better. You have a good eye for creating the right lighting. The only downside to the second image is that you seem to lose some of the skin detail in the face (freckles and pores are slightly diminished). Also the left side of the tiara?'s shadow is more pronounced but it's so minimal it really doesn't matter either.
The toga light absorption, tiara metal shine, hair multi-colors, and rim lighting on the skin all look marginally better on second image. Also the translucency of the ears is 👍👍👍.
If you really are a newbie to this, you are a quick learn. You should definitely enter whatever the next zonegfx contest is. I'd like to see you in competitive mode.
December 31, 2022 at 6:12 am #1907958Thanks for the feedback @kefka and the encouragement. I've had DAZ for about a year, but only really started getting into it over the past summer. I spent way too much time character designing and am only starting to get into the rendering, and all the factors that impacts it (which I am learning a lot by trial and error). It's shocking how the colors and textures are so dependent on the lighting setup. Wish the product vendors would share what their setups are for their promo images as it would help a lot with baselining how something should perform render wise.
December 31, 2022 at 6:45 am #1907963"It’s shocking how the colors and textures are so dependent on the lighting setup."
Very much so and why I suggested that Daz include one promo render with standardised neutral (5600K) lighting so we could compare skin textures in an unbiassed way for each product. Got no traction with that LOL. As it is there is absolutely no way to know how a skin actually looks from a promo image. You may as well just have a guess and cross your fingers.December 31, 2022 at 10:07 am #1908039The three point lighting really transforms her from drab to interesting for me.I'm not sold on this neon circular lighting tho, it is distracting to me, but I hated the original pink diagonals. I don't use PS, so I cannot help you there. I love doing portraits, however, and can tell you what I do...
Most of the time my backgrounds are very very simple, like in the first one here, or I want to tell a story, like in the second one. I am less about the technical aspects of my work and more about the emotion. I work so hard on trying to convey what the subject is feeling by their expressions / body language / environment (lack of environment).
Technically, you are superior to me, as I have no idea what you and @Kefka, et. al. are talking about. It's a very nice render... but show me how she feels.December 31, 2022 at 4:26 pm #1908176@frank22 that’s a great suggestion - even if it might be a reference image in addition to the promo images.
@kefka I think the shadows with the hdri only are sharper and the lighting not overexposed which is allowing the details to be more prominent. I actually like the tone of the first over the second, but overall, the second one is more dramatic owed to the warmer colors and the fill light. Gonna see if I can something in between.
@Lapucelle thanks for the feedback! I kept the character’s impression relatively mild for test rendering purposes (likewise the background was just dropped in for same reasons as well) - I’ll be sure to add some personality into my next render, and to begin working on a purposeful composition. Thanks for providing me with good examples of what you mean - dig it!I’m also working on a light setup with emissives with hdri + dome only - it appears to give me the same effect as the hdri + light setup with dome + scene but has similar rendering times as hdri + dome only.
January 3, 2023 at 9:55 pm #1909375They're quite similar diviniren and personally I like both images. I like how you're not using lights front-on.... a common beginner's mistake. As you can see emissive objects will slow down your render quite a bit. It's got something to do with the object's geometry sub-D, and why people like ghost lights which are only 2D, or rather one poly thin 3D.
I don't think you've mentioned your hardware setup... what have you got under the hood?January 3, 2023 at 10:46 pm #1909394That rig is similar to mine except I've got a 5 year old RTX2080 and more RAM (DDR4).
The original ghost lights that I use don't work in the latest DS and they've been updated. They're good because they render fast and are invisible so you can place them at windows and not block the light. If you're making scenes and not doing close up I recommend using the texture reducer script so you can reduce texture maps by half/quarter size and save on scene GPU load.[https://www.daz3d.com/forums/uploads/FileUpload/7b/9c6b6a2bc0c6808f373b1d5fe5e74e.zip]
Extract the zip and it in your scripts folder. Cheers.
January 3, 2023 at 11:42 pm #1909412I can see why you would never do more than one character. If you had to fall back on that cpu and ram, it would take weeks for a render to complete. 🙁
Honestly, I told you about emissions but I never once tried HDRI and a 3pointx light system. If I were to compare the two from a individual taste preference. I think the HDRI w/3pointx light system blows HDRI w/Emissives. Maybe I'm biased because of only knowing that one way.
Heck, a lot of my older stuff on DA gets more views/favs than my new stuff... but:
1. That stuff had vampires and ogres and monster type content.
2. My new stuff is new and people only seem to find me years down the line.
3. I just started up again after 3 years hiatus.. so yeah.Tell me though, which render do you like the best?
January 4, 2023 at 12:18 am #1909423The new ghost lights are supposed to. I haven't used them myself.
January 4, 2023 at 12:38 am #1909425January 4, 2023 at 12:43 am #1909426It's a product from Daz3D. There's quite a few ghost light things in their store. I'm not sure which is which. They may have removed the old one when the new one came out. I've got the new one if you're on DS4.21, and the old one for 4.15
January 4, 2023 at 12:46 am #1909427Yes, I’m on the latest version. Is the one on zgfx from March 2022 (IGL One) the latest version or it the old one? If you still have the package for it, I’ll give you 500 pts for it?
January 4, 2023 at 12:57 am #1909432This one's from March last year. It looks like the 4.21 one. Don't worry about the points.
https://mega.nz/file/Am5BzDhS#EFYvzu0387W4auoifYy7A_Uecj42qG_Md6G2EptuaQA
January 5, 2023 at 1:00 am #1909759A "scene" includes the lighting setup while a "scene subset" doesn't, just the object/s. To further confuse things, some or even most Daz products that say "scene" are actually just subsets, while some are real scenes that include the lighting environment.
If you save as a scene it will save everything including your tone mapping and environmental settings. Saving as a scene subset allows you to select item/s within a scene. It's probably the best way to save props or grouped props for later use. Confusing I know.January 7, 2023 at 10:38 am #1910838Hi, then I come to visit you here.
Nice figure you have rendered. Really cute made. Am not as technical as the other and English is not my mother language. If I want to explain something that takes forever. Can only say try Afterglow if you need ghostlights. They have always done me a good job. And I believe that you can learn a lot with time. Then make really fun. -
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