Identifying channel usage in texture maps Home Page › Forums › General Chat › Identifying channel usage in texture maps This topic has 16 replies, 5 voices, and was last updated 1 year, 9 months ago by mathmathou. Viewing 2 posts - 16 through 17 (of 17 total) ← 1 2 Author Posts April 24, 2023 at 6:54 am #1960875 AbadParticipant Rank: I forgot to "minify" and compress the .duf. So it takes up less space on your hard drive. https://www.mediafire.com/file/q1abf9dejsnalxf/Mares_S_mini.zip/file April 24, 2023 at 8:43 am #1960918 mathmathouParticipant Rank: Of course there is reason to thank 🙂 Every work, especially when it has been executed with so much good will, deserves a thank you and you helped me greatly. Wish you all a good day Math Author Posts Viewing 2 posts - 16 through 17 (of 17 total) ← 1 2 You must be logged in to reply to this topic. Log In Username: Password: Keep me signed in Log In