Has anyone ever heard of a developer being slapped with copyright?

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  • #1788136
    Stephen
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    Rank: Rank-2

    For the last few months, I have been learning Unreal Engine and using all sorts of Daz assets. As far as I understand, the Daz ToS states that you can basically do whatever you want with renders, as you aren't actually sharing the asset models themselves. But in order to use the assets in a realtime engine like Unreal, you must purchase an interactive license, and assets that don't have an interactive license available are considered not admissible for use.

    So, if I wanted to publish a game with Daz assets I'd have to purchase an interactive license for the assets I want to use. Fair enough. But there's a ton of stuff on the Daz store that does not have the option to purchase a license. I know that the default answer for using such assets is just "don't risk it". But I was also curious to know if anyone has ever actually heard of developers getting in legal trouble for using assets they either hadn't obtained the proper license for, or for which a license was not available. This is probably more applicable for games made in Unity/Unreal as the rules seem much more lax and harder to enforce with renders. But I did some searching and could not find a single example of a developer getting fined or having to pull their game over improper asset usage, and I was wondering if anyone has heard of that kind of thing before.

    #1788273
    Grouchy Old Fart
    Participant
    Rank: Rank 3

    Software houses sue the crap out of each other all the time - especially the big boys like Google, Microsoft, Apple, etc. Usually they sue over patent issues, but copyright issues are no problem for their in-house lawyers.

    DAZ is too small to have lawyers on retainer, but they don't have to go after you personally... they just cut off your access to any gaming distribution points where you might make money from selling your game (Steam for instance), and then possibly go after you if they still see the game being shared around (and if they can find out who you are in real life). Other tactics can be to have Microsoft to mark your game as malware in Microsoft Defender, which will scare most people from ever downloading or installing it.

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