First time conversion attempt

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  • #2101354
    DinkDank
    Participant
    Rank: Rank-1

    Benedikta Harman in G9
    <FF16 Benedikta Harman in G9>
    Feels like I've fallen down a rabbit hole. It's really time-consuming, and the work itself is frustrating, but seeing the results makes it all worth it.

    #2101379
    gaver
    Participant
    Rank: Rank 5

    Converted from?
    How did you render this?

    If this is the result of just an I ray render you did a fantastic job

    #2101392
    Frank21
    Participant
    Rank: Rank 5

    Yeh I thought it was a clothing convert at first and not the character but if it's the later she looks OK DinkDank. I can't pass any judgement with a Y-pose and no environment or anything going on without any context. It's like gin with nothing else in.... make her doing something.

    #2101396
    DinkDank
    Participant
    Rank: Rank-1

    Sorry my explanation was too vague. I converted it from raw files extracted from the game. The photo was rendered purely in Daz Iray without any post-work.

    #2101399
    gaver
    Participant
    Rank: Rank 5

    In that case I am very interested in how you did this.
    If I were you I would put her up for downloading in the original content category.

    #2101407
    Frank21
    Participant
    Rank: Rank 5

    Yeh with points becoming so scarce you should definitely do that. I'm sure people are looking for unique characters and not just the Daz sausage factory stuff. I'm not sure how you would get a converted character into a morph for G9, or a standalone but there must be some here who would help with that.

    #2101410
    DinkDank
    Participant
    Rank: Rank-1

    I'm currently thinking about creating HD morphs and maps. There's no plan to share this at the moment, but if I do decide to, it will be after everything is completed.

    #2101443
    Worda
    Participant
    Rank: Rank 6

    It looks great @dinkdank!

    What program did you use to extract raw files from the game?
    I'm attempting similar thing nowadays, but it doesn't work well for converting to daz...

    #2101452
    tammebelg
    Participant
    Rank: Rank 5

    Look nice. But does this character have a skeleton? Can you put the character in Daz in poses or animate them? I haven't found a way to import characters with a unique skeleton and animations into DAZ yet. You can import a mesh, but then you have to rebuild the skeleton yourself in DAZ.
    If I can find a method to easily get my Warhammer characters into DAZ with their own skeleton and with 10 thousand animations, then I would give 300k points for this method.

    #2101455
    Fallen
    Participant
    Rank: Rank 3

    I second this I've been seeing people convert game characters and I wanted to try it myself

    #2101460
    eelgoo
    Moderator
    Rank: Rank 7

    Like a lot of people though, I feel the G8F base is a preferred option. :0/

    #2101474
    DinkDank
    Participant
    Rank: Rank-1

    Thank you @Worda
    I used Nenkai's FF16Tools (on Github) to extract .pac files and .tex to .dds conversion. For .mdl files I used a tool posted by a user named 'id-daemon' on reshax.com.

    #2101476
    DinkDank
    Participant
    Rank: Rank-1

    @eelgoo
    true

    #2109140
    PeepShow45
    Participant
    Rank: Rank 6

    This looks great and gives me hope as I'm looking to have a few characters converted myself.

    #2109510
    DinkDank
    Participant
    Rank: Rank-1

    @peepshow45 Good luck

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