Dear Vendors Crying About Piracy: It isn't theft.

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Viewing 15 posts - 16 through 30 (of 63 total)
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  • #2108612
    Dylan Wiley
    Participant
    Rank: Rank-1

    I know frank21 i wasn't saying you or anyone on here just in general

    #2108620
    ADAM
    Participant
    Rank: Rank-1

    @bigspider95

    I've used AI. Posted a few in the art and contest section. Still won't change my mind that it's the largest pirate algorithm ever invented.

    Try using it without any reference pictures. Seriously. Block it from accessing your files and the internet if that's possible. I'm honestly very interested to see what AI thinks without anything to duplicate.

    It feeds on other people's work. You can even type in artist names or styles to incorporate it into your image.

    I've used it to enhance images rather than create them. I'm sure it found a face somewhere to merge into my image.
    At least it the illusion of control. Some images I've seen, especially abstracts the artist pretends they did something other than type random shyt till something cool pops out.

    You can paint Mickey Mouse pink with rabbit ears but I'd call it far from an original piece of work. Inspired is different that duplication. (Thinking Frank might get AI to make that)

    #2108628
    Frank21
    Participant
    Rank: Rank 5

    Mickey Mouse was created in 1928, not by Disney, so the Disney Mickey we see in cartoons was plagiarised (stolen) from that one, hardly inspired. Every piece of artwork or music is a derivative of something that came before it. We don't live in a vacuum.
    If you can find something that doesn't feed on other people's work I love to see it.

    #2108638
    Bad_Mojo
    Participant
    Rank: Rank Overload

    Stupid and unnecessary drama

    #2108650
    ADAM
    Participant
    Rank: Rank-1

    @frank22
    We could possibly go to evolution/god depending on your perspective

    I guess we could go to the first cave drawing

    While I'm sure this guy was influenced by someone, I believe his style wasn't the norm in his time.

    When you can look at a work and say you know who painted that and who basically made the style theirs, Id say it matters little who they were influenced by.

    At some point some guy decided to put one rock on top of another

    Are you confusing inspiration with plagiarism?


    @bad_mojo

    Thanks for participating. The more the merrier

    #2108657
    stachelzelle
    Participant
    Rank: Rank 3

    welcome to todays topic "a little fart puffs himself up" ...

    #2108763
    1138adrianmartinez
    Participant
    Rank: Rank-1

    why does this file contains an '.exe' file??

    #2108764
    3dnoob
    Participant
    Rank: Rank-1

    why does this file contains an '.exe' file??

    An example how you could use Daz script to run arbitrary code on a users computer, in this case, the exe.

    #2108818
    Superman
    Participant
    Rank: Rank-1

    IDK, I pirate occasionally and I think it's theft (of sorts). Sure, it's not like physical goods where the seller could potentially, and most likely, be able to sell it to someone else with money. But, the fact that these products can be found for free will cause sales to go down since some people with me might so no point in paying. For example, there are less people paying for porn media or subscribing to sites because they can just watch free porn on tubesites. OnlyFans changed the game though, so maybe artists need to come up with an equivalent to that. Patreon's kind of like that.

    #2108825
    ADAM
    Participant
    Rank: Rank-1

    Random guessing

    I could need/use about 3-6 decent characters of each sex. By decent I mean a great texture with quality morphs.

    3-6 large quality environments

    Decent selection of clothing. 8-20 outfits.

    Maybe 2 decent pose sets and morph sets.

    Any site offering freebies will add more fluff to my library.

    This amount of content would carry "me" through 2 yrs of renders easily and probably 4 if I altered some of the content.

    I regularly use a couple of the same skins. Almost never dial in a complete character and enjoy a specific type of environment. 99% of what I DL I'll never use and would have never purchased. I doubt most venders would suffer from me not buying from them and transfering thier content to an external HD.

    #2108899
    Grouchy Old Fart
    Participant
    Rank: Rank 3

    I regularly use a couple of the same skins. Almost never dial in a complete character and enjoy a specific type of environment. 99% of what I DL I'll never use and would have never purchased. I doubt most venders would suffer from me not buying from them and transfering thier content to an external HD.

    I'm a bit of the opposite - nearly all of the characters I use are dialed-in completely from nose to toes, and I lean towards them being completely customized using morphs built outside of DS. I also have a lot of them (about 15-20 or so, but over time some fall off, new ones come on deck, etc.)

    However, I agree 100% with the last half of what you wrote. I don't need yet another "hand sculpted" big-bosomed hourglass-shaped supermodel slut - I can make those myself if I felt inclined to, and they would be a lot more accurate.

    The entire DAZ store of characters could be boiled down to 10-15 phenotypes, tops. RenderHub? Maybe 7 at the most if you excluded HumanXY, Heavie, and the Wrap-jockeys with their game ripoffs (most of which have zero regard for topology, which is why their skin texture resolutions are almost on par with HalfLife, or they may as well be procedural...)

    #2108903
    Grouchy Old Fart
    Participant
    Rank: Rank 3

    Huh. It appears that @dorothee237 either deleted his account or got banned.

    #2108908
    ADAM
    Participant
    Rank: Rank-1

    @pooper

    I dial my characters also but I'll usually use percentages. 30% Ann 30% Kelly 15% Lynn for an example.

    Get a few characters you find attractive and spin their features.
    Out of the thousands of morphs I only use a handful often.

    I find good textures are more difficult to find than morphs.

    #2108909
    stachelzelle
    Participant
    Rank: Rank 3

    i can't remember how many of such discussions i already had in the past ... the truth is in the middle as always, piracy is no theft in the common sense. but it devalues the work of the creator because the easier it is available for free, the less people are willing to pay for it and the less appreciation it receives. it's self-reinforcing and leads to the thought an artists work has no value in general, because it's pretty easy to talk everything down as long you can use/consume/profit without renunciation. of course then it has no worth, because you never has to ask yourself about the worth, it is there and you can use it ... end of thinking ...

    ... at least so long, until someone comes along and want to take away from you what you are used to consume for free and called worthless in the first place.

    #2108921
    Grouchy Old Fart
    Participant
    Rank: Rank 3

    @d0gg0d mentioned:

    "I find good textures are more difficult to find than morphs."

    Agreed, agreed, agreed. The best shape in the world will look like crap without a complimenting texture. I give it equal time with the morphs/dials.

    Good textures are also the hardest to find, since most vendors use the same "Merchant Resources", and many vendors (especially with toons) will use the same texture over and over again with just a few tweaks and maybe an added/changed PSD layer or two.


    @stachelzelle
    mentions:

    "... at least so long, until someone comes along and want to take away from you what you are used to consume for free and called worthless in the first place."

    True, though they technically can't steal the things that I give away freely. The Japanese hobbyists have the right attitude with this in my opinion - Shinteo the most recent and strongest among them. He gives away everything after a few weeks, but makes money off of subs for early access, and he makes money from commission work.

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