Daz studio 5 is coming

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  • #1709527
    AnjaBear
    Moderator
    Rank: Rank Overload

    If any of you were around from the VERY BEGINNING of DAZ STUDIO (versions from before 1.0 and above) and the fiascos between 3.1 Pro and 4.0, then 4.5 and the complete rewrite of 4.6 when companies were changing hands and hated what the prior developers did -- We the CUSTOMERS paid dearly for it. EVERY damned plugin we paid for, didn't get UPGRADED, we had to REBUY a full version. Same goes for what I have seen with Genesis 3 going to Genesis 8 (which is really Genesis 3.1... to force us to buy even more repeats, especially the plug ins and UV tools etc, they simply changed the way the UVs work on Genesis 8.1, and now we have to buy BRAND NEW CHARACTERS because the UVs don't match the hundreds of G8 characters we already spent millions on. UNTIL SOMEONE finally makes a UV Converter tool (like Zev0) about a year down the road.

    I find it very odd that Daz itself announced this anywhere officially -- but considering the entire Daz management and crew are no longer the same as 6 months ago, it's anyone's guess. I heard from a friend that they just lost their "newest" Art Director.

    I'll just watch and see what is going on.

    AnjaBear

    #1709532
    Anonymous
    Inactive
    Rank: Rank-1

    I'm thinking the early announcment is to keep people interested. DAZ had to do something for fear of users moving away to other software. Do or bust might be their only option.

    A fix I would like to see is fairly useless IK. Poser nailed it while DAZ ignored the cries of many. Fingers crossed.

    #1709546
    scoobydude51
    Participant
    Rank: Rank 4

    I won’t be surprised if because of the mismanagement at DAZ HQ, that DAZ Studio 5 will be a complete mess. Now knowing that the entire team is different now than 6 months ago is not surprising, ever since Tafi bought DAZ, it’s been a huge mess and stuff like the Smart Content (and DAZ connect metadata that it uses) breaking constantly causing the CMS database to have more errors, and the NFT and “season pass” fiasco, definitely proves that DAZ is pretty much on the verge of becoming a huge failure to Tafi and they would most likely shut them down (like every company that bought another company would do when they failed).

    These multiple restructures and the newly hired art director leaving in less than a year shows that DAZ is failing big time.

    #1709547
    Grouchy Old Fart
    Participant
    Rank: Rank 3

    It'll be interesting.

    I'd really love to see a Linux version, but I'm totally not holding my breath - Qt has been FOSS and supported on Linux long before DAZ Studio existed (note that the Qt compat page mentions "X11" and not "XOrg" or newer, for instance. That should tell you how long it's been around.) So I'm not expecting a Linux version, but I am prepared to be surprised by one.

    Iray support likely will be kept - otherwise, if NVIDIA dumps Iray, just keep DS 4.5 and don't update the video driver. But nah - I doubt that DAZ or NVIDIA will dump Iray.

    Thay may however decide to expand Filament into something usable, which is a market opportunity for nearly everyone to sell shaders and conversion kits. I see a lot of potential in Filament, but it always struck me as a WIP, especially since direct shadows had always came out weird (or usually non-existent).

    I'm with Billy in one aspect - I don't do animation, but fixing IK would be very nice. PITA to use some of the old stuff without having the laborious task of first deleting IK chainsets and then turning it off just to use old pose sets.


    @kinkygr
    - Honestly, the existing folder system rules in DS are somewhat beautiful once you figure it out. Unlike Poser, you only have to worry about keeping the location of textures and data (meshes) - you can organize everything else however you like, which is something I really prefer. I just drag+drop a product's data and Runtime folders, then move the product (poses, environment, shader kit, whatever) where I want it to go, under my own organizing system.

    Poser had that rigid PITA set of filename rules where you had to place certain types of things in certain folders, or else... no thank you. I mean, if that works for you, cool - DS allows you to set up something almost exactly like that if you desire.

    #1709553
    Grouchy Old Fart
    Participant
    Rank: Rank 3

    More bits:

    "I also don’t think, there are any shiny new features at first, but hope QT5 will bring some performance improvements to the UI. Studio is so slow these times."

    Agreed. Having the UI occasionally hiccup and stall when you're trying to gently fine-tune something is a sore spot. Recent Windows patches have mostly eliminated that, but once in awhile it does come up. I don't see much of a UI speed issue (32GB RAM, Core i7 10xxx series, GTX 2070), but YMMV on that one.

    One more bit: Saying they support MacOS is odd, since they always have... except when it comes to Iray. new Macbook Pros and Mac (and even Mac Pro default rigs) don't support Iray becasue they don't come with NVIDIA cards. This tells me they're either coming out with a new render engine to sit alongside Iray, or they're bolstering one they already have. 3DL is way long in the tooth and CPU-bound (meaning no GPU rendering goodness), so that's likely a dead-end (and if any render engine gets the heave-ho, it'll likely be that one.) Filament is a possibility (mentioned that already in previous post), but what if they did add a new render engine - maybe Cycles (pleasepleasepleaseplease) or even rented something like ProRender to slide in alongside Iray for the AMD GPU-having folks?

    I found a whole list to speculate off of, if anyone cares to peruse it.

    Either way, this should be interesting.

    #1709555
    scoobydude51
    Participant
    Rank: Rank 4

    new Macbook Pros and Mac (and even Mac Pro default rigs) don’t support Iray becasue they don’t come with NVIDIA cards

    Not if you create an Hackintosh out of an Alienware laptop (like what I’ve done)

    #1709561
    Grouchy Old Fart
    Participant
    Rank: Rank 3

    You can Hackintosh, and others have mentioned this - NVIDIA even makes the drivers for it. I just hate the thought of having to pray that all the hardware I have already matches up to the compat list, and even then some minor bugaboo or other won't work quite right.

    Knowing me, I might still do it anyway, especially when it comes time to shop around for new gear.

    #1709663
    Abad
    Participant
    Rank: Rank 5

    You know what? I don't give a damn about this new version. Honestly, I don't know what you use Daz Studio for. I'm sick of seeing sexy panties for G8F ... And what the new version can do, it may be beneficial for some. Actually, Iray is an outdated render engine. Using QT is a supreme idiocy that shows the quality of its developers ... and for me, they can already release Genesis 34.2 ... This topic is hilarious. 😀

    #1709678
    Some Guy
    Participant
    Rank: Rank-1

    It is weird the only "feature" announced is mac compatibility. Why no dev diary?

    You can Hackintosh, and others have mentioned this – NVIDIA even makes the drivers for it. I just hate the thought of having to pray that all the hardware I have already matches up to the compat list

    My worst nightmare is that they drop support for older gen cards and focus on 30XX. Because of scalpers they may as well be rarer than gold.

    I’m sick of seeing sexy panties for G8F

    Hey now, you can never have enough sexy panties. 😏

    Actually, Iray is an outdated render engine

    To be fair Iray is constantly being updated by nvidia.

    #1709679
    Grouchy Old Fart
    Participant
    Rank: Rank 3

    Re. "Using QT is a supreme idiocy that shows the quality of its developers"

    Could be worse - could be a mash-up of Adobe AIR with some Kai's Power Tool cruft still lurking in it, a 'la Poser.

    I think the explanation was that they used Qt because they wanted to not duplicate Win/Mac code as much, which at the time made sense. I think it was also because it allowed UI customization by the user. As to whether or not it is still wise to do so I don't know or care, as long as it isn't broke or bog-slow.

    Re. "It is weird the only “feature” announced is mac compatibility. Why no dev diary?"

    Good question, which is why I'm thinking there's some AMD GPU attention going into the next version. That and a possible Linux port are the only things that really get my attention.

    Either way, I'm keeping a copy of the current DS install package just in case.

    #1709686
    Daishi
    Participant
    Rank: Rank 3

    Honestly, I'd cry tears of joy if Daz 5 ends up basically being an over-glorified Blender frontend.

    #1709689
    Some Guy
    Participant
    Rank: Rank-1

    Me too, If anyone ever buys Daz Studio, it should be the folks at Blender. I mean there are a few unofficial human modeling plugins for Blender, but none of them have the same kind of asset support Daz does.

    #1709702
    31971207
    Participant
    Rank: Rank-1

    How will under the hood changes in Daz5 aid in adding new features? At its current pace of development we might have soft body physics and volumetric lighting in game engines before Daz.

    #1709703
    Some Guy
    Participant
    Rank: Rank-1

    soft body physics and volumetric lighting in game engines

    We've had those in games for years. UE4 has cloth simulation as good as ds4, maybe even better because it's real time.

    #1709712
    Cheviot
    Participant
    Rank: Rank-1

    @Daishi

    @Hamburgler

    Honestly, I’d cry tears of joy if Daz 5 ends up basically being an over-glorified Blender frontend.

    Me too, If anyone ever buys Daz Studio, it should be the folks at Blender. I mean there are a few unofficial human modeling plugins for Blender, but none of them have the same kind of asset support Daz does.

    Oh lord, yes. Combine the brilliance and openness of Blender and its unfathomable amount of tutorials with the ease-of-use of Studio. They'd have a license to print money and we'd have everything we've ever wanted in an art package. Animation with Eevee, photo-realism with Cycles or Iray - choose your poison.

    Which is why it will never happen 🙁


    @I53570k

    UE5's graphic quality is staggering, as are its physics. Snag is, you need a Cray to run it at the moment with all the toys turned on but I'm confident this will be fixed before general release. It was the same with UE4. If you haven't had a play with UE5 you have absolutely no idea how this is going to revolutionize everything art/animation and game related. UE4 is good. UE5 is next-level.

    If you don't believe me, sign up and have a play with the pre-release version but you'll need a hefty PC to turn on all the eye-candy.

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