CG Model | Bactrian Camel Animated
Introduction
This Bactrian camel model is with 4K texture maps, rigging, and hair. The hair is generated in multiple layers for a realistic result. The model is made with Blender and Cycles renderer at real-world scale. The model consists of 9 objects: Body, 2 lacrimal glands, 2 pupils, 2 sclerae, tongue, teeth.
Polygons
Body: vertices 39,106; polygons 39,058
2 Lacrimal glands: vertices 1,080; polygons 1,072
2 Pupils: vertices 740; polygons 752
2 Sclerae: vertices 548; polygons 544
Tongue: vertices 602; polygons 600
Teeth: vertices 18,300; polygons 17,624
Total: vertices 60,376; polygons 59,650
Formats
There is a Blender project and an OBJ file.
Textures
JU0L506A1_BactrianCamel_Body_BaseColor_1001.png, 4096*4096
JU0L506A1_BactrianCamel_Body_BaseColor_1002.png, 4096*4096
JU0L506A1_BactrianCamel_Body_Normal_1001.png, 4096*4096
JU0L506A1_BactrianCamel_Body_Normal_1002.png, 4096*4096
JU0L506A1_BactrianCamel_Body_Specular_1001.png, 4096*4096
JU0L506A1_BactrianCamel_Body_Specular_1002.png, 4096*4096
JU0L506A1_BactrianCamel_Pupil_BaseColor.png, 4096*4096
JU0L506A1_BactrianCamel_Skin_BaseColor_1001.png, 4096*4096
JU0L506A1_BactrianCamel_Skin_BaseColor_1002.png, 4096*4096
JU0L506A1_BactrianCamel_Tongue_BaseColor.png, 4096*4096
JU0L506A1_BactrianCamel_Tongue_Normal.png, 4096*4096
JU0L506A1_BactrianCamel_Tongue_SSS.png, 4096*4096
JU0L506A1_BactrianCamel_Tooth_BaseColor.png, 4096*4096
JU0L506A1_BactrianCamel_Tooth_Normal.png, 4096*4096
JU0L506A1_BactrianCamel_Tooth_Roughness.png, 4096*4096
Rigging
Full controllers are available to make it easier to create postures and animations. The features are as follows:
CTR_ROOT.L controls the entire model.
CTR_gravity controls the center of the gravity of the body.
jaw_master controls the rotation of the jaw.
CTR_IK_F_ankle.001.L/R control the location and rotation of the fore ankles, and with customized attributes: F_Leg_IK-FK, F_Leg_Stretch.
CTR_foot.L/R control the location and rotation of the hind feet, and with customized attributes: B_Leg_IK-FK, B_Leg_Stretch.
CTR_belly_a.L/R control breathing of the belly.
CTR_IK_B_ankle.002.L/R control the rotation of the hind feet.
IK_F_thigh.003.L/R controls the rotation of the ankle of the forefeet.
CTR_Neck_IK comes with customized attributes: Neck IK-FK that controls the switch of IK/FK of the neck and HeadFollow.
Facial rigging is available.
The non-seamless switch of IK/FK of limbs, and the stretch limit are controlled by the customized attributes of foot controllers.
And more ...
https://blendermarket.com/products/bactrian-camel-animated--vfx-grace?search_id=35228047
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