CG Model | Bactrian Camel Animated

CG Model | Bactrian Camel Animated

CG Model | Bactrian Camel Animated

Introduction

This Bactrian camel model is with 4K texture maps, rigging, and hair. The hair is generated in multiple layers for a realistic result. The model is made with Blender and Cycles renderer at real-world scale. The model consists of 9 objects: Body, 2 lacrimal glands, 2 pupils, 2 sclerae, tongue, teeth.

Polygons

Body: vertices 39,106; polygons 39,058

2 Lacrimal glands: vertices 1,080; polygons 1,072

2 Pupils: vertices 740; polygons 752

2 Sclerae: vertices 548; polygons 544

Tongue: vertices 602; polygons 600

Teeth: vertices 18,300; polygons 17,624

Total: vertices 60,376; polygons 59,650

Formats

There is a Blender project and an OBJ file.

Textures

JU0L506A1_BactrianCamel_Body_BaseColor_1001.png, 4096*4096

JU0L506A1_BactrianCamel_Body_BaseColor_1002.png, 4096*4096

JU0L506A1_BactrianCamel_Body_Normal_1001.png, 4096*4096

JU0L506A1_BactrianCamel_Body_Normal_1002.png, 4096*4096

JU0L506A1_BactrianCamel_Body_Specular_1001.png, 4096*4096

JU0L506A1_BactrianCamel_Body_Specular_1002.png, 4096*4096

JU0L506A1_BactrianCamel_Pupil_BaseColor.png, 4096*4096

JU0L506A1_BactrianCamel_Skin_BaseColor_1001.png, 4096*4096

JU0L506A1_BactrianCamel_Skin_BaseColor_1002.png, 4096*4096

JU0L506A1_BactrianCamel_Tongue_BaseColor.png, 4096*4096

JU0L506A1_BactrianCamel_Tongue_Normal.png, 4096*4096

JU0L506A1_BactrianCamel_Tongue_SSS.png, 4096*4096

JU0L506A1_BactrianCamel_Tooth_BaseColor.png, 4096*4096

JU0L506A1_BactrianCamel_Tooth_Normal.png, 4096*4096

JU0L506A1_BactrianCamel_Tooth_Roughness.png, 4096*4096

Rigging

Full controllers are available to make it easier to create postures and animations. The features are as follows:

CTR_ROOT.L controls the entire model.

CTR_gravity controls the center of the gravity of the body.

jaw_master controls the rotation of the jaw.

CTR_IK_F_ankle.001.L/R control the location and rotation of the fore ankles, and with customized attributes: F_Leg_IK-FK, F_Leg_Stretch.

CTR_foot.L/R control the location and rotation of the hind feet, and with customized attributes: B_Leg_IK-FK, B_Leg_Stretch.

CTR_belly_a.L/R control breathing of the belly.

CTR_IK_B_ankle.002.L/R control the rotation of the hind feet.

IK_F_thigh.003.L/R controls the rotation of the ankle of the forefeet.

CTR_Neck_IK comes with customized attributes: Neck IK-FK that controls the switch of IK/FK of the neck and HeadFollow.

Facial rigging is available.

The non-seamless switch of IK/FK of limbs, and the stretch limit are controlled by the customized attributes of foot controllers.

And more ...

https://blendermarket.com/products/bactrian-camel-animated--vfx-grace?search_id=35228047




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