Blender Water Shader

Blender Water Shader

Blender Water Shader

At first I made this water shader for my own personal use, but then realised that other people might be interseted in something like this, so here it is!

Some effects may take longer to render, for example if you are using dispersion and caustics then rendertimes may take longer. There are also some effects that require ample amounts of geometry to work properly.

What you will receive:
Water shader with animated waves, caustics, dispersion, and foam.
Rain effects. This is a nodegroup which outputs a ripple mask. You can use this as a displacement.
Fake flow map effect. This is a flow map effect made by using geometry proximity.
Water level. A quick and dirty way to add a universal sediment layer to your materials that is globally controlled.
Geometry node setup to distribute leaves along the shoreline, rain particles, and bubbles.
What is marked as an asset: The water material, water shader nodegroup, rain ripples nodegroup, flow map node group, water object.

If you use the water object as an asset then it will import everything for the water with the asset.

https://blendermarket.com/products/water-shader?search_id=33890580

File Hosting: Google Drive

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