Blender & Substance: Modeling and texturing videogame props

Blender & Substance: Modeling and texturing videogame props

Blender & Substance: Modeling and texturing videogame props

Along this course you will learn the complete workflow to create assets from scratch using two of the most powerful programs for 3D creation.

Include the following topics:

The fundamental theory of creating models for next-generation games

The fundamental theory of the PBR materials rendering method (currently the most used in the industry)

All the fundamental aspects of Blender to navigate fluidly in the interface

All the principal modeling tools

Several of the most important modifiers to create specific forms and surfaces

How to use the Sculpt mode and how to use it to add sculpted details to our models

How to create High poly models

How to create, clean and optimize a Low poly model

How to UV unwrap a model to project textures in it

How to project all the details from a High poly model into a Low poly model (Baking) using "matching by names" in Substance Painter

How to create and detail different PBR materials in Substance Painter

How to export all the texture maps to use them in any rendering engine

How to visualize any asset in Marmoset Toolbag to create high quality renders and export files for real-time visualization

How to import any asset in the game engine Unreal engine and how to configure the materials

How to set and render our models in Blender with the render engines Eevee and Cycles

Who this course is for:
3D students of any level who want to achieve professional results in their models for videogames

https://www.udemy.com/course/next-gene-assets-for-videogames/

File Hosting: Other File Hosting

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