Blender QuickTexture 2024

Blender QuickTexture 2024

Blender QuickTexture 2024

QuickTexture Release Notes

QuickTexture 2022 for Blender 3.4

New Features

New Alt+Q Pie Menu for tools and presets

QuickTexture

QuickDecal

Photomodeling Plane

Photomodeling Cube

Apply Photomodel

Now Supports Displacement Maps (Cycles Only)

Create Displacement maps for up to 5 layers

Move/Scale/Rotate/Adjust Strength all in viewport just like every other map

Redesigned Bump Map System

Can now control the depth of individual layers to get realistic layering effects!

Only works when maps are mixed by Texture Mask

New Masks

Vertex Color Attribute Mask

AO Mask

Cavity Mask (Cycles Only)

New "Variety" Map

Add splotches of variation to your diffuse texture

Mesh Decals V2

New procedurally generated Alpha blend options around the border

Can now reproject decal to different mesh if needed

Vertex Color attribute is automatically used as an alpha so you can immediately go into vertex painting to hide parts of the decal

Baking V2

Preview AO / Cavity checkbox (Cycles Only)

This will assign an AO and Cavity shader to the mesh

This preview shader is the only QT feature that is not controlled in the viewport. Feel free to add your own noise textures and tweak the shader further

You can press the bake button at any point while in this preview mode to bake AO and Cavity textures, with the assumption that you will use them as masks further along in the texturing process

If you click Bake without a path specified, QT will make a new folder for you and save the images there if your Blender file is saved

Normal Mask now in global space

New setting for custom mouse speed multiplier for users with vastly different DPI/Monitor sizes

Shift+T to switch from QT Procedural Mapping to Triplanar Box Mapping

Add more tools to Ctrl+D pie menu

Bug Fixes

Added support for 3.4

Copy Material on Curve

Removes material on other objects when activating QT

Support different Blender UI resolution sizes

Turn shadows off in Cycles

Normal mask smoothing

Fixed mesh decal glitch

QuickTexture 2022 for Blender 3.4

- Added support for 3.4

- Fixed mesh decal glitch

QuickTexture 2022 for Blender 3.3.1

- Edit mode bug fix

- Instanced object bug fix

- Multiple materials bug fix

- Smaller minimum UI text size

QuickTexture 2022 for Blender 3.2.2

- Duplicate layer emission fix

- Applying QuickTexture to an object with a material slot but no material fix

QuickTexture 2022 for Blender 3.2.1

Support for latest Blender 3.2.1 release

Bug Fixes:

- Megascans auto convert material

- Baking for Unreal export

- Existing UV layer error

- Mask by Height smoothing

QuickTexture 2022 for Blender 3.2

Support for latest Blender 3.2 release

QuickTexture 2022 for Blender 3.1.2

Bug Fixes

- Emission connection to proper color corrected node

- Emission not resetting

- Decal onto QS/QC object

- UV Smudge Mask with Triplanar

- Mask by Normal contrast

- Mask by Alpha

QuickTexture 2022 Version 2 for Blender 3.1

Bug Fixes

- Remake existing material error fixed

- UI text not visible under N panel, now automatically moves over

- Applies scale and rotation on obj before QT is created to get rid of various problems

- Max Opacity now clamped to 1

- Box blending setting renamed to Triplanar Blending for clarity

- Ensure proper texture ratio on objects

Texture baking!

- One click solution to bake all your maps

- Auto reloads your material with the new baked textures

Decals V2

- Redesigned Unreal Engine style Mesh Decal system

- Duplicate, move, scale and rotate with live reprojection

New UV Smudge Mask

- Distort your UVs with a texture to create unique painterly effects

https://jamajurabaev.gumroad.com/l/CRbkx

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