Blender 4.2 Renderset Render Manager 2.0

Blender 4.2  Renderset Render Manager 2.0

Blender 4.2 Renderset Render Manager 2.0

Render Manager Addon for Blender 2.93+ Cycles, Eevee, Octane & LuxCore

NEW RELEASE:

2024/07/25: renderset 2.0.0
Store anything, custom filenames, multi-edit, post render action overrides, file paths, file names and post render actions stored per .blend, remember any combination of restriction toggles, Blender 4.2 support, bugfixes, UX improvements, automatic migration from old versions of renderset.

2023/11/15: renderset 1.9.1
Blender 4.0 support, bug fixes.

About
Renderset is a render management addon coming with a concept of render contexts to store various still/animation render settings in one .blend file allowing to switch between them fast to fine-tune each separately and then also render & save them one by one. It remembers your camera settings, allows you to batch render, and saves your renders into their specific files. It also remembers object visibility, so you can iterate your scenes quickly!

When creating multiple renders from one .blend file, usually, each render needs:

an active camera used for rendering (FoV, DoF, ..),
a different world to light the scene (HDR, Sky Texture, ..),
various exposure/contrast based on the amount of light,
to possibly have certain collections turned on/off,
its sample count as they differ in complexity,
correct dimensions (portrait/landscape, scale, etc.).

Our projects require a multi-camera scene setup and the ability to switch between variations easily. We have spent so much time remembering which cameras/worlds/collections/settings are needed for correct output and, even more, manually time-saving all the render passes while keeping our naming conventions.

Now renderset is the solution to avoid error-prone clicking around in Blender, to set the scene correctly for any view needed to be re-rendered.

https://blendermarket.com/products/render-manager-addon-renderset?search_id=33831530

File Hosting: Google Drive

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