Blender 4.2 Ossim 1.5.0
Update: Ossim now supports Blender 4. Please update your addon to version 1.5.0!
Ossim is a simulation baking tool. It allows you to generate an armature and skinned geometry based on physics simulation to use in game engines and realtime applications such as Unreal Engine, Godot, Unity and many others.
Showcase
Generated armature in Blender
Exported skeletal mesh in UE4
Changelog
Version 1.5.0
Added support for Blender 4.0+
Code refactoring and cleanup
Fixed small issues with the armature generation procedure.
Added faster rigidbody generation procedure (simplier version of rigidbody armature generation).
Version 1.4.2
Blender 3.0 support
Fixed cloth generation
Version 1.4.1
Blender 2.91 support
Version 1.4.0
Blender 2.8 API changes implemented (including outliner fixes)
Added transformation cleaning options
Bugfixes
Fixed a bug with armature as parent always having OBJECT type.
Version 1.3.0
Blender 2.8 support
Bugfixes
Version 1.2.0
Cloth simulations bake
UI improvements
Bug fixes
Version 1.1.0
Code refactor
Autokeyframing feature
UI/UX improvements (more options and context-aware tools)
Bug fixes for armature generation:
Duplicated geometry now use the same modifiers/mesh data/materials as the originals
Generator now properly treats modifiers and non-mesh object in the selection
Animated physics assets now treated correctly
Installation
Put python file inside Blender scripts folder (Blender\2.**\scripts\addons)
OR simply press Install Addon From File button in Addons tab (Preferences)
Enable addon by clicking on checkbox
How to use
Bring any mesh to blender and break it however you want
You can use built-in Blender addon called Cell Fracture
You can also use PhysAssist addon
Set rigid body physics for all geometry pieces you want to simulate. You can make simulation conditions as complex as you like (adding wind, vortex or another rigidbody colliding with your mesh)
Select just geometry you want to bake. Move it to separate layer for convenience.
Specify target layer for skinned geometry.
Run armature generation (Tool located under Tools->Misc->Ossim)
Select your generated armature and run autokeyframe feature
Select armature and skinned mesh and export it.
https://blendermarket.com/products/ossim?search_id=34053747
File Hosting: Google Drive