Yet another person with a Lightsaber

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  • #504354
    ADAM
    Participant
    Rank: Rank-1

    Im pretty happy with the light saber blade. I still think it could use a few tweeks.

    The lightning is sad. But ATM its the best Ive figured out.

    I think I may have figured out my clarity issues but not totally sure. Ive had mixed success with sharpness.

    Anyway... here it is.

    https://s17.postimg.cc/sgdlicx27/D0_GG0_D-_EJedi.jpg

    #504429
    3Danimenut
    Participant
    Rank: Rank 4

    Very Cool
    you can also turn Bloom Filter on it will give the blade a halo like affect.

    #504512
    ADAM
    Participant
    Rank: Rank-1

    I tried a dust particle thing from sickleyield. Sure it was my stupidity that couldnt get it to work the way I wanted. I read about bloom but didnt try it. Will have to give it a shot. Thanks

    #505266
    3Danimenut
    Participant
    Rank: Rank 4

    No prob, need any tips with bloom filter happy to help, no expert, but i've been messing around with a lot lately.

    #559399
    Aftyrbyrn
    Participant
    Rank: Rank 4

    What did you use to get the effect? What caused the hard line at the bottom?

    #559412
    ADAM
    Participant
    Rank: Rank-1

    that looks like the blade thats shaped like a "+"

    I tried that blade and couldnt get it to work for me.

    The bottom of the blade isnt round. This might be why the light ends so sharply.

    #559672
    Yan
    Participant
    Rank: Rank-1

    this may not work properly for Iray, but, have you tried lowering the opacity of the blade in total? The outer edges are semi-transparent, the inner mass is more solid... maybe, try lowering opacity on that? And, raise the emissive intensity on the outer edges by a good amount... a rough guess here, but, I think that 75% of the emissive levels of the inner side should work, assuming they are all at the same opacity levels. It would be like a fake bloom effect, maybe with a touch of blur brushes later on photoshop, to hide any sharp edges.

    EDIT:
    ok, since it's already here, I won't upload it too... use saberlight, it's in the blog section already. Set as Poser native smartprop for V4, but, should work in Iray. Not so sure if it gets parented to the respective figure's hand at DAZ, but it DOES load. Now, the main thing to work on, is the "blade". It's 3 closed sylinders, one inside the other. Poser wise, it always needs photoshop post-edit to add the right amount of bloom effect, but in DAZ, with the appropriate built-in emissive shader, it works fine. In the following fast renders, the first two have the exact same emissive stats (very light blue emissive color, to blend with the diffuse green the ray loads with, as default, 5000 W emissive strength, and 15 lm/W) and the exact same opacity cu in each ray (o.5 opacity cut). The hilt/handle of the lightsaber is done by using various metallic and the smooth plastic iray built-in shaders, and the default emissive values on the gauge and 2 tuny LEDs. The render, at 1000 pixels sample, with no lights, and only the dome on a gray gradient on relatively low intansity, with bloom filter turned on, and off respectively, did pretty fast, hitting 96% at about 7 minutes on each of the four renders.
    The first image is without bloom effect, and the second with bloom. As you can see, the bloom is too "fat", and, without it it's a glow-stick effect, no real "beam" effect.

    Lightsaber 1
    Lightsaber 2

    The following two, I tried a different approach. I used half the emissive strength of ray 1 to ray 2, and half the emissive strength of ray 2 to ray 3 (ray 1 5000 W, Ray 2 2500 W, ray 3 1250 W). I also turned ray 2's opacity cut to 0.25, and ray 3's opacity cut to 0.125.
    The non bloom render is a bit horrid. The bloom render however is just thinner enough compared to the above bloom render, to hit that sweet spot.

    Lightsaber 3
    Lightsaber 4

    #559825
    Aftyrbyrn
    Participant
    Rank: Rank 4

    Blooms look good!

    #560076
    3Danimenut
    Participant
    Rank: Rank 4

    @aftyrbyrn
    I just used the bloom filter in Daz to get the lighting effect
    I have a few other saber props that the bloom turns out better, but they take more time to set up in the render....that was a fast 3 minute render just for example.

    #560715
    ADAM
    Participant
    Rank: Rank-1

    OK this is me combining 2 different methods and clicking on almost half the settings under surfaces.

    #560740
    3Danimenut
    Participant
    Rank: Rank 4

    other Saber prop, with and without bloom effect, personally i prefer all of then with the bloom on looks better IMHO.

    #560744
    ADAM
    Participant
    Rank: Rank-1

    The one i posted I used bloom. but its turned on low and its in a well lit HDR environment.

    I wanted lots of light since i might not always render in very low light places.

    #560752
    3Danimenut
    Participant
    Rank: Rank 4

    I know what ya mean, I've tried many times to get the bloom to look right with bright environments and you can only get so much, no matter what it always starts to blend in with the background lighting.

    That's why i tend to do most renders like this in low light or minimal lighting, can take away from the render, but just one of my OCD's....LOL

    #560757
    ADAM
    Participant
    Rank: Rank-1

    I have a few "real" lightsabers and they look lame in the day but at night they look fricking amazing. I guess to get the full effect, ill need to do low light stuff.

    #560768
    3Danimenut
    Participant
    Rank: Rank 4

    Force FX Sabers here....I refuse to grow up, well to a point...LOL

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