[UE] Trees: Maple Tree

[UE] Trees: Maple Tree

[UE] Trees: Maple Tree

video: https://youtu.be/eOzsRdVJvWg

Imposter scale fix:

"Problem is in the MaterialFunction "/Engine/Functions/Engine_MaterialFunctions01/WorldPositionOffset/FoliageScaleFactor". Both of the TransformPosition nodes are set to output Local Space, the same as the inputs. Change their Destination to output Absolute World Space. This fixes the problem of the mesh instances scaling with the billboard sizes correctly.“

https://forums.unrealengine.com/development-discussion/rendering/97944-imposter-billboards-don-t-scale-with-mesh

8 unique maple trees, showcase scenes
PBR Materials
Albedo, normal, roughness
Up to 4096x4096 Textures
Pivot Painter 2.0 animation
3 stages of LOD's (imposter last lod)
Collision also included

Props Scaled to Epic Skeleton: Yes

Physically-Based Rendering: Yes

Collision: Yes, Custom and Generated

Triangle Count: 3300 - 44000

LODs: 3 (Including Imposter Billboards)

Number of Meshes: 8

Number of Textures: 8 + imposter generated atlases

Intended Platform: Windows, Mac, Linux, Htc Vive

Platforms Tested: Windows, Htc Vive

Documentation Included: No

https://www.fab.com/listings/850d738e-f989-45f0-8e7e-0ea8992accda

File Hosting: Other File Hosting

You need to Register Or Login to see the Download link.
Register
To report this post you need to login first.

Leave a Comment

 

Post You Might Like