[UE5] Palace Hall
Palace hall with victorian vibe.
Features:
Windows, walls, details, pilars, dinnerware, glasses, table, tablecloths, carpet, curtains
2 levels (demo as in video and images + overview)
Number of Unique Meshes:48
Collision: Yes, generated in engine
Vertex Count:
16 meshes : 24 - 856
18 meshes : 1030 - 7458
13 meshes : 10040 - 49558
1 mesh : 112389
LODs: YES
1 LOD : 5 meshes
3 LODS : 13 meshes
4 LODS : 30 meshes
Number of Materials and Material Instances: 6 Master / 41 instances
Number of Textures: 83
Texture Resolutions: 4K
Supported Development Platforms:
Windows: Yes
Mac: Yes
The demo level is using static lighting. If you open the demo level and it is very dark lumen is enabled in your project settings.
If you wish to keep using Lumen then delete "Level_PalaceHall_Demo_BuiltData" from "Levels" folder and set directional light and skylight to "Movable".
If you wish to use static lighting from demo level turn off lumen in project settings - rendering - Global illumination - none
Lightmass settings info in overview level (UE5)
PLEASE OBSERVE
The demo level is using static lighting. If you open the demo level and it is very dark lumen is enabled in your project settings.
If you wish to use Lumen then delete "Level_PalaceHall_Demo_BuiltData" from "Levels" folder and set directional light and skylight to "Movable".
If you wish to use static lighting from demo level turn off lumen in project settings - rendering - Global illumination - none
https://www.fab.com/listings/cdb046ae-b27a-45f9-86ab-1daf2327fd8b
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