Home Page › Forums › General Chat › Problems with Dire Wolf for Daz Dog 8
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Charley.
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January 18, 2025 at 9:55 PM #2114094
Has anybody else had this problem? No matter how I try to render the Dire Wolf for Daz Dog 8, it freezes my whole system and crashes it. I've tried everything, from attempting to rendering in base resolution to using a script to reducing the maps.
Can anybody help?
January 19, 2025 at 3:07 AM #2114131@charley
Rendering one wolf at a time in an empty scene with the default HDRI loaded and nothing else was fine. And running the dforce simulation before hand didn't cause any problems at all.
However, I noticed that whilst rendering my pc started to use an additional 14GB of ram, on top of what it was already using, and my GPU ram shot up to 17GB in use. Crazy for one wolf in an empty scene.
Trying to render all 4 wolves in a scene was hopeless, Daz completely froze and crashed. I'm guessing I ran out of resources?
I used the wolf assets from this bundle:
Hope this helps
January 19, 2025 at 8:47 AM #2114156I couldn't even render one wolf successfully. My specs are by no means state of the art, but my system usually gets things done - even if the GPU fallsback to CPU sometimes, when the scene is particularly big. I've never before had a problem rendering one asset in an otherwise empty scene - even after optimising the scene. :/
Luckily, you managed to render four - not that it's much of a help, unless you plan on adding them to a scene in Photoshop afterwards.January 19, 2025 at 1:11 PM #2114187@charley
I had another pop at it and managed to render 4 in an empty scene without it crashing. It seems to be a ram issue. The majority of the textures are 4k in size… including the whiskers! The asset creators really weren’t thinking about people’s computer resources when they made this.
What I quickly changed to get it to work was the texture compression settings. Lowering the medium and high threshold numbers reduced the amount of ram needed for the textures, stopping Daz from crashing. You can get to this setting by clicking on Render Settings, then click on the advanced tab, and it’s the two boxes under Texture compression. Labelled ‘Medium Threshold’ and ‘High Threshold’ I’d suggest dividing each number by 2 or maybe even 4.
This can cause a problem with the bleeding of colors in your final render. Usually affecting text in signs, posters and pictures.
It basically compresses all the texture files to the numbers you set in those boxes temporarily as it renders the scene. And because of that, text doesn’t look as sharp and as clear.Alternatively, you can do it the long way. Which I’d suggest if you plan on using this asset or the Daz dog asset a lot. Or you notice color bleeding in your final render, and it becomes to much effort to fix in photoshop.
Basically, you’d have to backup the original texture files for the daz dog and the dire wolf, then open each texture file for them in photoshop, resize the images to HD or even 720p, and save over them.
The textures that need resizing are located in your texture folder under …DAZ\Animals\Dog 8\Base
And in your textures folder under … AM\Dire WolfBy playing around with the texture compression settings first, it'll give you an idea of how much to resize the files by, if you later chose to go that way.
January 19, 2025 at 8:32 PM #2114229Thanks so much for the tips; I'll give each a try. Much appreciated. 🙂
January 22, 2025 at 9:05 AM #2114617I couldn’t either but found out how to fix it!
Try to reduce the hair density.
Edit/Object/Edit Strand-Based HairJanuary 22, 2025 at 10:28 AM #2114639@taishobee Thanks! Greatly appreciate the tip!
January 22, 2025 at 3:34 PM #2114678Thanks @taishobee and @geekaveli Rendered three of them within minutes using a combo of both of your suggestions. Thanks again; your help was much appreciated!


January 23, 2025 at 3:28 PM #2114846You’re very welcome I’m happy to help!
January 23, 2025 at 4:13 PM #2114850@taishobee 🙂
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