[UE5+] Basic (MP) Melee Combat System(s)
Disclaimer: Contains both "Basic Melee Combat System" & "Basic Multiplayer Melee Combat System" from RodrigoMello.
► https://www.fab.com/sellers/RodrigoMello
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Basic Melee Combat System UE5.4 :
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https://www.fab.com/listings/99eec4c7-2344-46fb-8810-27c0d75d3d31
This project consists in a single component and many other blueprints designed to be a basic melee combat system. Attack combos and sequences can be easily added. Works with both player and AI.
Ideal for martial art games that features a simple melee combat system, or for quick prototyping more complex systems.
The main component handles:
Attack sequences
Attack patterns (Combo Finishers)
Auto Adjust Attack Location
Free Flow Combat Movement
Enemy Targeting (Input Direction and Nearest)
Lock On
Dodging
Blocking
Get Up From Ragdoll
Support for Directional Counters and Finishers(For UE5 and above).
Change Animations Sets (Fighting Styles) in Run Time
Melee Weapons Support
The project also includes:
Blueprint Animation Notifies for Damage, I-frames, etc.
Demonstration AI (Target Only Player or Target Any Character, Including Other AI)
And as a bonus, includes my other project Basic Blueprint Command Recognition, used here to unleash special attacks with input commands. (Check its marketplace link for more details).
Consider checking out my other marketplace system Basic Multiplayer Melee Combat System if you are looking for a multiplayer melee combat system, it is an alternative version (simplified in some areas, and expanded in others) of this project.
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Basic Multiplayer Melee Combat System UE5.3 :
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https://www.fab.com/listings/e698b056-4edd-4ba3-ba59-0dcf914a6402
This project consists of four actor components, and other blueprints, designed to be a good starting point for prototyping, or in the creation process of a simple multiplayer melee action game. Every feature is separated into its own actor component, for implementation flexibility.
The main componets are:
Basic Montage Sequence Manager - Handles the playback of the montage sequences and sections. ( A plugin version of this component is available for free here. )
Combat State Manager - Handles the hit scan, damage, and blocking events.
Ragdoll State Manager - Handles all ragdoll-related events.
Simple Lock-on - Handles the character and camera lock-on.
Additional Components are:
Projectile Spawner - Handles the spawning of projectiles for range based weapons, as well ammo and reloading.
Animation Sync - Handles synced animations, used here for combat finishers.
It also includes a three vs three game mode to demonstrate all features, and AI bots (which are automatically added to complete the two teams for the match).
This project is a multiplayer alternative version (simplified in some areas, and expanded in others) of my other marketplace system Basic Melee Combat System. Consider checking it out if you are looking for a melee system focused on single-player, in the style of modern beat 'em ups.
Features:
Four modes of hit scan tracing for damage.
Aim Offset (for the melee attack be in the aiming direction).
First and Third person camera toggle setup.
The possibility of “baking” the tracing locations in arrays, for more hit precision in very low frame rate scenarios (Check the documentation for more details).
Handling of attack sequences, with support for montage sections.
Blocking, Dodging and Shield Bash.
Fully network replicated, with a demonstration game mode.
Ragdoll state handling.
<a href="https://www.fab.com/listings/e698b056-4edd-4ba3-ba59-0dcf914a6402
https://www.fab.com/listings/99eec4c7-2344-46fb-8810-27c0d75d3d31">https://www.fab.com/listings/e698b056-4edd-4ba3-ba59-0dcf914a6402
https://www.fab.com/listings/99eec4c7-2344-46fb-8810-27c0d75d3d31
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