[UE5.2] Dynamic AI System

[UE5.2] Dynamic AI System

[UE5.2] Dynamic AI System

Dynamic AI System is a flexible and scalable tool for creating complex paths and various actions/behaviors for your NPC.
Make them follow paths, do various actions and react to world changes in a simple and easy way.
Features:

Create complex paths with various options
Create and execute any actions on NPC, from playing simple animations to interfering into gameplay logic
Full blueprint support, doesn't require C++ knowledge to expand and use the system
Condition Query System which will make your NPC react to world changes
Easy implementation to new and existing projects
Documentation & Demo level with over 30 usage examples to quickly get started
Clear and commented code & blueprints
Supports saving & loading state of NPC
Full runtime changes support for NPC to change their behavior in runtime
Supports Multiplayer
Code Modules:

DynamicAISystem (Runtime)
DynamicAISystemEditor (UncookedOnly)
Number of Blueprints: 34

Number of C++ Classes: 16

Network Replicated: Yes

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Additional Notes:

This is a plugin with code/gameplay logic, not a stand-alone project
Assets from the preview video of the village are not included

https://www.fab.com/listings/85acc4f0-c138-481a-9471-d72602438a0f

File Hosting: Other File Hosting

You need to Register Or Login to see the Download link.
Register
To report this post you need to login first.

Leave a Comment

 

Post You Might Like