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  • #2107904
    Legolas18
    Participant
    Rank: Rank 7

    @frank22 Welcome to the Flux.

    If you have any questions about the Flux, I'll try to answer (if I know the answer!). Also, it may be better to discuss it here rather than highjacking the art comp 🙂

    I hope the welcome is warm enough 🙂

    This one uses OpenPose, and just the Flux1-Dev:

    #2107944
    Frank21
    Participant
    Rank: Rank 5

    p

    #2107968
    Frank21
    Participant
    Rank: Rank 5

    Observations - while it does take longer to render than 1.5, that is more than made up by the fact that the images are far more likely to follow your prompts so you do much fewer of them. And the quality & realism leaves 1.5 for dead. Very happy with it so far Legolas. Do you have a local install or are you using a cloud-based app?

    1

    #2107979
    3dnoob
    Participant
    Rank: Rank-1

    How do we define realism, though? When I see an AI-generated image (or a 3d render), I can almost always tell it’s not real. Some are convincing at first glance, but with a closer look, there are usually details that give it away.

    There’s some specific quality (idk what exactly) that makes it easy to distinguish AI or 3d renders from real photos. But even if you ignore that and look closely:

    First image by Legolas: The right hand has six fingers, and the middle finger is smaller than the index finger. The moon also looks off—it seems unnaturally close, almost directly behind her, rather than in the distance.

    Second image: The left hand has six fingers. There's a weird copyright text in the bottom left corner.*

    Images by Frank:

    The first image is quite good, but it features overly detailed collarbones (a common trait in AI images). The sweater has inconsistent textures on the top and bottom halves, and the ring looks misplaced.
    The second image is better, but the skin looks overly smooth, which makes it appear artificial.

    I'm sure there are other things too.

    Imo, 3d is way better for achieving true realism because it has fewer limitations (the artist's skill being the biggest). Also, 3d allows you to get exactly what you want but AI is trial and error while also wasting exponentially more energy.

    * There's also the entire debate about ethics, artwork being used to train models without the artist's permission (which is pretty much all models that are available) but since this is a pirate forum I won't go into that.

    That being said, I really like the images though, they're great.

    😀

    #2107982
    Legolas18
    Participant
    Rank: Rank 7

    @frank22 I have a local install, and I am using comfyUI.

    Overall, it took me a while, but I was able to get a workflow that does almost everything I want.

    ControlNet with Flux, is a bit hit and miss with OpenPose, but it was so also with SDXL.

    Adetailer. on the other hand, works great with flux. I typically use one for face and one for hands and it improves things considerably.

    Other than that, I use High-Res fix (without upscaling, so it works mostly as a refiner), and finally Ultimate SD Upscaler (which, with flux, is really good, but also extremely resource heavy).

    #2108058
    Andy
    Participant
    Rank: Rank-2

    I always found depth maps to be bette4 than openpose with flux

    #2108063
    Frank21
    Participant
    Rank: Rank 5

    Great comments @3dnoob and I completely understand you. IMO it's easier for me to recognise 3D faces/people than AI generated ones but they both definitely do have a certain look that separate them from reality.
    The reason I left 3D and DS two years ago -
    * more anatomically accurate faces/bodies and clothing, I know that's debatable
    * I can make my own characters of well-known people, celebs etc
    * much better lighting
    * much faster rendering
    * I can switch between styles from cartoon, retro, painting etc
    * all resources are free
    * ethics - "Nothing is original, everything is derivative, execution is the only thing that matters."
    Thanks for your thoughtful comments. We many have to agree to disagree about some of them.

    #2108080
    Legolas18
    Participant
    Rank: Rank 7

    @randykoala Thanks for the tip. I have yet to use the newest depth depth & canny models (I have used to older ones which were a bit okay-ish), but downloading them now (22gb each = ouch) 🙂


    @frank22
    I also found this article on civitai that has all the updated info about flux and its tools:

    Quickstart Guide to Flux.1

    #2108082
    Frank21
    Participant
    Rank: Rank 5

    Thanks. Flux doesn't seem to follow character loras very well compared to 1.5 and is very inconsistent in that respect.
    From the guide "....with at least 24 GB of VRAM" LOL. I hate seeing that.

    #2108093
    Eve Adams
    Participant
    Rank: Rank 6

    @frank22 The Henry Cavill Lora I'm using with Flux works quite well, and the prompt "Henry Cavill as a (insert fantasy... erm... profession here) with his shirt off" is producing reasonably consistent results, although I appreciate it may not be the Lora you're looking for.

    Droids

    Fireman

    Seal

    #2108097
    Frank21
    Participant
    Rank: Rank 5

    I've only tried two character loras in Flux and neither of them worked well. Maybe they were just badly made. Some people are saying that images of celebrities and well-known people were ablated in training, along some anatomical elements and NSFW concepts. Artistic nudity seems to be easily achievable but nothing much apart from that, and NSFW loras don't seem help very much.

    #2108149
    3dnoob
    Participant
    Rank: Rank-1

    I agree with you @frank22. AI can generate images way more realistic than anything Daz can render, with much less effort. But that's more of a DS limitation and not 3d in general. And DS is just a toy software.

    What I wanted to say is that AI has inherent limitations (based on my understanding). What if you wanted to change the ring's design to a very specific shape. Surely, you can model it on your own but with AI it's just "prompt engineering" until it produces the desired output, which it might not be able to, at all.

    Despite all the recent advancements, AI still can't make hands properly, simply because it doesn't "understand" anatomy, unlike a 3d artist; and hands are usually an insignificant portion of the images in the training data.

    Maybe, there needs to be a model specifically trained on images of hands that can be used to fix those. Maybe something like this already exists, idk.

    I'm sure you can't train AI models on AI generated stuff, it won't learn anything "new" from it, or even get worse. Also, more training data doesn't necessarily mean that AI will be able to produce better output, there are limitations to scaling.

    Nothing is original, everything is derivative, execution is the only thing that matters.

    Yes, but the thing is that you need human generated data to train AI and that's a limited resource. The web has AI art just about everywhere now. For that reason alone, the work of a person will always have a greater value for me than anything AI generated.

    But after all, Daz and Flux are both just tools and you use whatever best fits your use-case.

    (Apologies for hijacking the thread again, though.)

    🙂

    #2108153
    Frank21
    Participant
    Rank: Rank 5

    @3dnoob - With Flux hands are about 90% correct now. If you have anything else to add please feel free... you're not hijacking at all mate.


    @legolas18
    - "I use High-Res fix (without upscaling, so it works mostly as a refiner)"

    Maybe I'm doing something wrong but high-res fix (4x UltraSharp) seems to slightly change the image, despite re-using the same seed. Because of that I just render at 1024x and I'm fine with that size. Takes just over 60 seconds without ADetailer. I rarely use ADetailer at all now.

    Question - when you use high-res fix for an image you've used the seed with "extra", what settings should you have for Variation strength and Denoising strength? Maybe that's why my images are changing.

    #2108161
    Legolas18
    Participant
    Rank: Rank 7

    @frank22 Yes, the image does change a bit with the high-res fix, in comfy there is a denoise factor though. Although, I am not doing it with with x4 ultrasharp, but directly with Flux 🙂

    #2108164
    ADAM
    Participant
    Rank: Rank-1

    I thought this was fairly realistic

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