[UE] Crawling system (prone)

[UE] Crawling system (prone)

[UE] Crawling system (prone)

Features:
Spline based routes
First & Third person character examples + AI
Compatible with ALS (Advanced Locomotion System v4)
Simple IK hand placement setup (hands adapt to the ground height)
Examples for all
Ground detection for first person arms
Option to rotate by ground detection or spline point rotation
Visual debugging options
Double or single direction routes
Per instance exit limit distance (distance to the end for the player to "take off", for both sides independently)
Per instance exit location (Where the player will move automatically when exiting)
Auto interaction when approaching the entrance/exit
Forward and backwards movement (backwards movement can be disabled per route)
Configurable speed (independent for moving forward/backward)
Camera shake on movement (is not an actual camera shake but rotation applied based on bone rotation, so you can control it from within the animation)
Arm/Body animations can't be stopped half the way (animation always ensures both hands are on ground)
Arms/Body are orientated to the direction of the spline, letting you create routes of any kind
Camera limits
Technical Details
For component based system, use Unreal Engine 4.24+

For the legacy system, use the Unreal Engine versions 4.22 or 4.23

NOTE: Animations are not production ready, they might fit for your game, but you probably want to replace them by your own, with better rigging. There is a tutorial on how to integrate your own animations.

Number of Blueprints: 3 Characters (FP, TP and AI) + 1 component + 1 interface + 3 enums + 3 routes (base + 2 examples)

Network Replicated: No

Supported Development Platforms: PC

Supported Target Build Platforms: All

https://www.unrealengine.com/marketplace/en-US/product/crawling-system-prone

File Hosting: Mega.nz

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