[UE] FluidFluxV3 (5.3, 5.4, 5.5)

[UE] FluidFluxV3 (5.3, 5.4, 5.5)

[UE] FluidFluxV3 (5.3, 5.4, 5.5)

Description
Before purchasing, kindly review the limitations chapter in the [Documentation]

Ensuring the product meets your expectations is crucial for the [Refund Policy]Downloadable demo: [itch.io]

Videos: [Tunnels], [Waterfall], [Coastline], [River], [Beach], [Cross-Section], [Stormy Ocean], [Playground]

Support: [Reporting bugs], [Discord], [Email]Release notes: [1.1], [2.0], [3.0]Learning: [Documentation], [Video Tutorials]

Features:

Realtime shallow water simulation – fluid data modifiers, wave generator, and extendable interface

Fluid surface rendering – caustics, wetness, underwater, waterline, advected foam, advected waves, blending with the ocean, dynamic audio detection.

Fluid Interaction – simple cheap ripple solver moving with character, optimized to an absolute minimum

Ocean wave blending – rendering tillable ocean heightmap texture in a single pass

Niagara environment interaction – High-quality effects, bouncy, animated plants, character swimming, boats,

Clean, efficient, GPU-friendly implementation, interface designed with the KISS (Keep It Simple, Stupid) rule in mind

Small, compact, and low memory footprint

Tool for generating ultra-fast static meshes with flow maps baked into vertex color.

Advanced fluid state management.

Niagara fluid async readback system for sampling height and fluid flow in blueprints.

Dynamic audio analyzer. The sound source is positioned based on fluid movement.

Four example maps – beach, island, river, and baked static river

Uses velocity-based fluid flow advection method for foam, caustics, and waves

Water cross-section rendering

Large-scale nonsimulated coastline(up to 10x10 km) with wave break based on wave profile technology

Infinite mesh grid rendering based on Niagara

Watercolor presents, advanced scattering settings, and brush painter

Underwater based on SLW material mode working with changeable time-of-day

Unique underwater glass system

Limitations:

Please read the description about limitations before purchasing. It is important!

Open-world is currently not supported

Multiplayer is not supported, and simulation can't be replicated

Simulation is calculated in a 2D grid projected on the heightfield (captured ground)

Wave breaks are not simulated. It's based on predefined wave profile animation

VR and mobile are not supported

There is no integration with the Water Plugin

Projects that use Fluid Flux:

[Senua’s Saga: Hellblade II]

[Brushify - Beach Pack]

https://www.fab.com/listings/196c70cd-1283-4249-bf6b-c3019d1cbe11

File Hosting: Google Drive

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