Universal Human Face Textures
Facial skin textures and wrinkle maps, tailored for use with the Skin Shader and rigs/base Meshes in Blender.
These texture maps were hand sculpted and painted with the aim of providing a relatively neutral, flexible basis for customisation.
As the project evolves they may be either adjusted to better serve this purpose, or designated a specific skin type if more skins are developed.
https://sites.google.com/view/universalhuman/products/shaders-textures/face-textures?authuser=0
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