Unless you have a mocap capture suit, you will never ever be able to have good animation on DS. Putting together aniblock creates a mechanical movement, very far from the random dynamics of the human body. You must use mocap files, be they bvh or fbx. To create them, nothing like MotionBuilder or Cascadeur. And yet, it is a complex topic. I got into Daz for animating (hands and arms, especially...) as a complement to the presentations of my designs of tools or objects for my clients. I am an industrial designer and on many occasions, it is a visual aid for the client or the user themselves and the understanding of how it works. But I'm not crazy about making an animation on DS. Daz Studio lacks constrains, and this makes it useless for my purposes. Perhaps, for less precise use, it can be moderately effective. The Miku Miku Dance vmd files only serve what they were created for: Leisure and banal recreation. But they are a good example to study dynamics. Let's keep in mind that we are mere amateurs, that we are alone in our room. A Pixar-type animation has a team of 20 or more people per character, and hundreds of hours of work. 😀