Home Page › Forums › Art Showcase › My First Render, Feedback appreciated.
- This topic has 16 replies, 7 voices, and was last updated 10 months, 3 weeks ago by Spats.
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March 3, 2024 at 10:22 am #2061707
Hey guys, i've been trying to learn DAZ and Lightroom. This is the first thing that came out where i would say that i'm happy with the Result for now. i didn't really figure out how to correctly move/position the hair and how i could get rid of the white dots in the render. but i've been trying for a few hours. if there is a kind soul out here who would be willing to show me what they can get out of the unedited render, i would happily ask for a "pro's" edit on it.
let me know your honest feedback!
March 4, 2024 at 4:35 pm #2061959Good start.
Don't fret, play with positioning, and remember depending on environment you can have multiple light sources not just one.
adjust intensity and distance.
Practice makes perfect.
March 4, 2024 at 5:39 pm #2061973Very good, complex expressions are always a welcome sight.
Just a question, what Pixel Filter are you using? somebody recommended Mitchel 0.70 and i have been using that ever since.
March 4, 2024 at 9:12 pm #2062001Pretty good but personally I'd use a different skin map/shader. Daz PAs have a thing with making them too red IMO. Maybe it's my monitor but she looks severely sunburnt. Thanks for sharing your art 👍.
March 4, 2024 at 9:25 pm #2062007Hair is probably one of the harder things to look right. The way it goes around her left ear isn't natural/realistic. Also the scalp doesn't seem to mesh well with the head/hair. Find a good hair and it will make your character look way better.
Most everything else seem fine other than finding good render settings. The light looks fine. Id always keep an eye on gravity. Your hair and other items should be effected by it unless you're in space. be aware of clipping also.
I'm sure its an artistic choice but models usually look at the camera if its a photo-shoot not just a girl being caught unaware.
Find a good skin texture. A well lit turd is still a turd. People will say lightning is the most important but IMHO textures come first then light them well. The skin you have looks pretty good though.
Backgrounds are nice. Not having something in the backround really takes away from the mood and makes it just a generic render of yet another 3d model
March 4, 2024 at 9:33 pm #2062009Thanks for all the feedback!
I didn't want to create a whole scene for this, but now i'll try to change a few things and add a background ^^
As for the whole texture/lightning thing, is there a good guide on how to do that somewhere that any of you can recommend?
March 4, 2024 at 9:44 pm #2062013mitchell is good but i would put it on .85/90 .70 is too much imo some people say it dsoesnt make difference, but when i rendered with daz i was using mitchell on .85 sometimes .90.
edit for lighting i would search for daz 3 point light its whaty most people use, special in photoshoots
March 4, 2024 at 10:06 pm #2062022A natural caucasian skin tone comparison. Doesn't it look too red to you?
March 4, 2024 at 11:16 pm #2062027yeah, you're right. it's definitly too much in post edit.
@Prophecy i use the lanczos pixel filter on 1.50 with the post denoiser. i just tried a different render with mitchell but for me lanczos works better. i had a lot of white pixels using mitchell.
March 5, 2024 at 12:39 am #2062046okay, so i tried a new render with new hair and a little editing in lightroom afterwards. any feedback on how this one turned out?
March 5, 2024 at 1:24 am #2062049The hair looks great Selfieh and I like the environment you used.
I haven't used DS for 12 months so I can't remember the G8F skins I used but if you ask people will suggest their favourites.
You can also lower the redness in the shader set-up via saturation.... Cheers.March 5, 2024 at 1:34 am #2062050@selfieh
(strictly constructive)Too clean, and too bright.
With as bright and uniform as the lighting is, everything stands out as hard cartoon lines and plastic surfaces. And with no blemishes, anywhere, on anything, the suspension of disbelief is lost. (Unless that's what you're going for.)
You gotta get dark and dirty.March 5, 2024 at 2:00 am #2062053Other than the phone blocking her face I like it. Ive seen a lot of these body selfies so I know its common but I still dislike the real ones.
https://www.daz3d.com/babina-8
Is one of the better skinshttps://www.daz3d.com/cynderblue
Has good skinsI like https://www.daz3d.com/neftis3d for hair lots of people suggest
https://www.daz3d.com/outoftouchIve struggles with skin tones. Ive ultimately decided to go with what tones I think look better in the scene and/or appear attractive. A babe on the beach could easily be ok with a bit of red. I had a "white" friend that was so dark brown he could have passed for another race. He was a roofer and spent all day in the sun. I dated a "black" girl with an extremely light complexion that she looked almost white. With as varied as the human race is Id find it difficult to say a lot of color combinations are "wrong".
March 5, 2024 at 2:05 am #2062054i appreciate the feedback!
i wasn't really going for anything. just trying to make a good render that some people like. i am working on something better, but i'm yet too inexperienced to get it where i want it to be.it's not the lighting that's too heavy, i think it's the editing i've done.
Unedited Pic:
March 5, 2024 at 2:20 am #2062058Thank you so much for your feedback, @ADAM ! I truly appreciate it.
The area I struggle with the most is detailed positioning, specifically with hair, fingers, and other intricate elements.
Lighting a scene correctly also presents a significant challenge. I find it difficult to pinpoint the exact type, angle, and intensity of light needed, which can be quite frustrating.
I truly appreciate you sharing those links, and I'm definitely going to explore them.
Regarding the pose with the phone in front of the face, I understand this can be a matter of personal preference. I, however, find it rather intriguing as it evokes a sense of mystery. It allows for a glimpse of the face while simultaneously leaving it partially concealed, sparking the viewer's imagination about the person's or character's appearance.
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