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Tagged: Facegen
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December 6, 2023 at 2:53 am #2047025
I've been trying to make a morph of my face with Facegen. Every result makes the head extremely wide and the brows neanderthal-like. Is anyone else having similar problems? If so, what did you do to resolve it?
December 6, 2023 at 3:53 am #2047026None of those programs really work.... sorry.
December 6, 2023 at 4:41 am #2047029But how do we know its a problem with the software and that you dont really look like that?? haha
Just kidding, sorry I couldn't resist.
Just use the result of FT as a starting point because you will need to do a lot more tweaking of it with the tons of other face morph packages available. You will very rarely have one come out perfect right off the bat.
pick from some of these depending on the version of Genesis you are using. Sculpt the face from FT until you get it right for you.
December 6, 2023 at 4:01 pm #2047083AnonymousInactiveRank:The only tÃme I've gotten remotely decent results from Facegen is when I gave it extremely well lit high-res photos like these:
Once angles aren't perfectly square, lighting is uneven etc it all goes a bit strange...
December 6, 2023 at 6:13 pm #2047121Yes, the quality of the pictures is also super important.
and since @palatable-sauce is trying to morph own face, should have ability to get unlimited number of image samples.Another thing to consider is to try a variety of source images and output each one to DAZ as a separate morph. Then instead of selecting one face morph and setting at 100% inside DAZ, use a mix of all the morphs of all images you just output to daz, setting each to various percentages until you get it right. Then use some of the other facial morph packages I mentioned to fine-tune it.
Also, you can modify the face within FG under the "Modify" tab, same as you would with morph sliders in DAZ. So you can experiment with that too, before you even import to DAZ where you can morph further.
December 7, 2023 at 1:53 am #2047175Let's not skirt the fact that facegen, HeadShop etc. never actually worked as advertised, so don't continue the myth that they did. They were only ever fakewear to suck in gullible people to part with their money.
December 7, 2023 at 2:13 am #2047180That was disappointing to hear. I used professionally taken photos.
December 7, 2023 at 2:24 am #2047183@frank22 Yeah, i've never had much luck at all with headshop or face transfer. But with facegen, it CAN sometimes work if you go the extra mile and put in the manual work to tweak it with sliders and morphs. And undoubtedly it does create good skins to use though if you have a good quality high definition source image, as it will convert that scanned image into the face skin map (not just shade it a color as the other two softwares do).
But you are correct, as-is out of the box, in most cases no it doesnt work as advertised.
...But.. in the case of facegen, internally it does work..for instance, theres often very many times when a photo will come out perfectly in facegen itself, but after exporting to DAZ it looks nothing like what it looks like when I see it in facegen. Something gets lost in translation from the mesh object within the facegen software when it gets converted to a genesis morph. In facegen it looks perfect, and not just an image, its a real 3d face you can rotate. So if it works in the software itself, maybe in the future if they can fix that translation part, theres more hope with that one than the other two of ever working as advertised, i think
December 7, 2023 at 2:39 am #2047184heres an example of what i mean, this is a source image I used of some pop tart named britney spear, and an image of the result inside facegen itself. Its not too bad, this is unmodified at all after facegen produced it. Needs some work but its not too terrible, but if I export to DAZ it will not look the same, Im pretty certain. (have not tried, maybe it will look as one of the better ones)
December 7, 2023 at 11:17 pm #2047300Some more FG2 gems from the Daz forum.... beautiful!
December 8, 2023 at 11:03 am #2047370Even with all side photos, FG software seems unable to generate very accurate morphs. But under good lighting conditions, the skin texture it generates is still acceptable
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