Hi guys, Wanted to share an experience with you. Maybe some already knew this. In anyway, I did not until yesterday. This is a nice way to create Godrays Volumetric Light or subtle haze over the scene, inside a building, with simple ground fog So here are my results. Global parameter settings included.
I use an emission sphere for outside lighting with which you can play.
Wow love this Luca thanks for sharing this with us:)
I've tried to get lighting through a window like that
without any good results will have to try this 😉