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Tagged: motion capture, Unity
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Mikoudelsanpedro.
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May 31, 2022 at 11:28 PM #1814389
Hello everybody !
I'm actually trying to find a way to make some motion capture.
First i search more with iclone/character creator/etc... but i wanna try to find a solution with daz to after make it work on Unity.
i find a way with deepmotion and i find a tutorial but limited to 20 sec and not live if you don't buy a online subscription.
And something else : Facemotion (https://www.youtube.com/watchv=MMY4SttpNE0&ab_channel=SolomonJagwe)
https://www.facemotion3d.info/Facemotion seem's to be the best way to make it work. I will try and keep you tune because Daz3d/Unity/Facetime compatibility will be a difficult i think.
If somebody have some other way or have tip's to give to make it work...
Have a nice day (or night)
June 1, 2022 at 8:41 AM #1814544Search "github openpose" or "github openface".
Of course, no the easy way. 😀June 2, 2022 at 5:51 PM #1815040Hello Abad !
thank for the share of openpose ! it's clearly not easy as you said... i did find a way to make it work after several try (i tried on unity 2021/2020 but only the 2019 work for now for me).
After it's complicated to assign you're character to the mocap bone but it's work.
I think i will try too find a way to make it work more automatically after i finish my C# tutorial.Big thanks'
If any body have a track on Daz ?
June 13, 2022 at 8:24 PM #1819386blop nobody got something on the motion capture ?
June 14, 2022 at 1:55 AM #1819448Facemotion3d is the software I use for live mocap on twitch, but I don't use a daz model.
You're going to want to take the daz model into blender before you go into Unity or Unreal, though, most likely; the weight painting and textures need some work to move well outside of Daz.
June 14, 2022 at 5:47 PM #1819689Thanks Mona ! i Will try to see how it's gonna go on Unity. I found the way to move Daz character and animation on Unity directly but i found this face-mojo-facial-mocap-retargeting. Maybe there is a way to make it work but i didn't install this yet
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