Getting problem in creating a comic

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Viewing 15 posts - 1 through 15 (of 16 total)
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  • #1813706
    JamesRodrick@
    Participant
    Rank: Rank-1

    I am new with daz and trying to make a comic but i don't know why I am facing too many problems so i came up with a idea why don't i make a group and create comics. So what do you say?

    #1813734
    Legolas18
    Participant
    Rank: Rank 7

    That's like wanting to race before learning how to drive.

    Before entertaining the idea of creating a comic, learn the basics, do 50-100 renders that actually test your skills (characters, animals, environments, vegetation etc.) while mastering lights, cameras, materials, etc...it can take quite a while to learn the basics.

    You might also want to get familiar with things like dForce, Genesis 8.1 and how to use the new PBR skin, dFormers, etc, etc, etc....

    Also, you might want to learn some photoshop for color correction, light/darkness enhancements, etc.

    #1813735
    JamesRodrick@
    Participant
    Rank: Rank-1

    Nice idea. Why I didn't get this ? @Legolas18

    #1813738
    Legolas18
    Participant
    Rank: Rank 7

    Simple, it's because you are new at this, and when we start something new, we don't immediately realize how much we have to learn.

    I wish you every success.

    #1813740
    JamesRodrick@
    Participant
    Rank: Rank-1

    Thanks

    #1813744
    stachelzelle
    Participant
    Rank: Rank 3

    if you want create something in a team, you need people with at least the same amount of knowledge in her respective area so they can contribute the same amount to the project. otherwise you can't split the work fairly and the ones with the most knowlegde also have to do the most work. that leads almost instantly and always to problems, even more if the project become succsessful and everyone expect to get a part of the cake. then mostly the ones with the least contribution create a lot of trouble because they want more of it than they deserve ... experienced this over and over.

    so if you want a team, you have to be as good and skilled as your team members.

    #1813750
    JamesRodrick@
    Participant
    Rank: Rank-1

    Ok I am working on that but the question is from where I will get team members?

    @stachelzelle

    #1813752
    JamesRodrick@
    Participant
    Rank: Rank-1

    And one more things i am good in story writing and working on my skills with daz and that's how i came up with this idea not everyone can be good in each work.

    #1813795
    stachelzelle
    Participant
    Rank: Rank 3

    not everyone can be good in each work

    that's true, so if you're good in a specific area that's a good start. but i'm honest with you, getting reliable team members is always a challenge, even for paid projects. so if you start with something and there's no money involved in the beginning, you'll have a really hard time finding someone who is willing to contribute his time and energy in "your" project. because you need someone who is sharing your approach/idea of what you want to create and is dedicated in the same way you are. that's really hard ...

    my advice, educate yourself and try to do it on your own for now. because it gets more complicated when more people are involved. if you have to rely on someone that maybe loose interest, or has to step out of the project because of a changing life ... you're screwed if you can't do it on your own. then you have to find a new member which will most likely lead to different results visually, which is always bad in terms of consistency.

    as long you have no real well elaborated plan for script/story/idea and everything else, i also don't think you will have much luck to recruit skilled and reliable people that help you move forward.

    #1813806
    JamesRodrick@
    Participant
    Rank: Rank-1

    Exactly my plan

    @stachelzelle

    I am going to do it on my own.

    #1813858
    Amber
    Participant
    Rank: Rank 6

    This reminds me of back when modding <game x>.
    Someone would always start a thread with grand ideas for a total-conversion, and want to recruit an entire team. The folks who make models, code, design missions, etc. would then have to explain that there is already a TC in progress, with several dozen modders working feverishly using the sum total of community's deep knowledge about the engine's secret workings, and 5 years later is maybe 10% complete. The first question is always "so what have you started so far?", which is always answered by "nothing, I don't know how to mod, I have ideas, I need people to do the actual work..."
    >.< Nobody becomes Chief Financial Officer without knowing how to work a ledger.
    No floor manager gets there without having substantial success performing the tasks which they now manage.
    (note: some forums actually ban this type of request as spam, since it always follows this formula, never ever goes anywhere, and occurs as frequently as new members join)

    It's not to be mean, but it's always a point to be made that collaborative projects are never successfully contrived (unless you are paying a commission); they are organic, and happen because OP has started something interesting enough to want to contribute.
    Ideas are necessary, they are the backbone of creativity, but without skills they sit on a shelf gathering dust.
    Ask questions, use what you learn to develop some kind of skill set applied toward your idea. If you are truly into collaboration for its own sake, or have gotten knees deep into a project that no one person could complete in a reasonable time frame, you just might create something that will attract a team.
    Otherwise you just might find that you are creating some vision of your idea already, and the "team" is no longer necessary to flesh out your idea. 🙂

    #1813922
    Frank21
    Participant
    Rank: Rank 5

    If you want to use ComicLife to compile your images into comic form, I have a portable version I can send you.

    #1813950
    Amber
    Participant
    Rank: Rank 6

    Barely on-topic, I can't believe this still exists. I first found it in 2008.
    http://www.wittycomics.com/

    More on-topic,
    There's probably a hundred tools for making comic pages, storyboards, multi-panel layouts, etc. I know there's stand-alone apps like Frank21 mentioned, and there's things like Photoshop add-ons and actions that help out...

    Or you could just play around in PS or Gimp or whatever you like, the other tools are really just helpers for what is already a part of basic image manipulation programs.

    #1813953
    Frank21
    Participant
    Rank: Rank 5

    Yes Amber they're just helpers for something you can do in most photo editing programs, but they save a lot of time. I don't use any of the ComicLife image filters and just use it to organise panels and export pages.
    Here's another tip James - don't waste you time rendering large images for comics if you don't plan to print them.

    #1813964
    Amber
    Participant
    Rank: Rank 6

    Yes, everything starts with a design!
    Plan a page layout, figure out what your needs are for the included images, and render accordingly. Tiny panels only need tiny renders. 🙂

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