If someone has time and mood to give me advice, I would be grateful because of an important decision to make.
Actually, I wanted to render and animate my DAZ creations in Blender. Primarily because of the computing time and because DAZ did not seem optimal in terms of animation.
Compared to most of the users here, I just got past the beginning and avoided blender until now. Also because its a bit cumbersome and technical. And because of changes to the DAZtoBlender Bridge why its no longer that easy to transfer custom genitals. (To be frank, my projects are also in that genre)
To cut a long story: after carefully reading the features of iClone, Unreal Engine, CC, I'am even more confused than before.
What would be ideal setting for an "amateur" with high demands but average hardware (Gforce GTX1060)? Or in other words: Which way with which product is the best in order to animate and/or render scenes and characters created with DAZ? Wherever possible, including the transfer of clothes, hairstyles and shaders. What exactly must be considered in terms of proper rigging?
Sorry, if my questions dont belong here but it would be extremely helpful to hear an opinion of someone who is also familiar with all other accompanying factors.