Daz assets use either RSL (3Delight) or MDL (Iray) materials, Blender's native material is Principled BSDF. A large portion of the RSL/MDL parameters are irrelevant to BSDF, and are not accounted for, so you will only see the basics; base texture, normal maps, specular maps, etc. All the other stuff like subsurface scattering, refractive index, metallicity, etc. are omitted since there's no 1:1 translation for those parameters.
You'll have to dive deep into the various shader settings in Daz to design analogous settings for Cycles or Eevee in order to get something that looks like the original.
BTW, I'm no expert, I just play one on TV. :^p