Can I export DAZ bone animation to C4D imported character?

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  • #1575205
    Marín Temari
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    Rank: Rank-1

    Hi !
    I have imported my DAZ character into c4d as fbx, full rigged.
    When I tried to export it as an fbx animation it didn't worked out cause when importing the animated character into C4D it had very weird deformations, but when exporting without the animation it was ok.
    So I was trying to investigate if I can import just the bone animation on my already imported rigged character in Cinema 4d, cause I set all the materials and is ready for animation, or something like just importing the animation keyframes into the rig.

    I really tried to search but I just found information about the normal way about exporting the character with the animation , I followed all the steps and the expor settings but it didn't work anyway.

    Thanks and sorry about my english!

    #1575225
    MaxTerrible
    Participant
    Rank: Rank 3

    Unfortunately, the FBX export for DAZ is very broken and unreliable, at the moment. You'll need to play around with settings and different FBX "builds" to try and see what works best with C4D. I also export from DAZ to 3ds Max, but I use the OBJ format because it's most reliable. If I do need to do FBX for animations, I've found FBX 2011 (I think) with some other settings set, works best, but still not 100% reliable.

    The other things you asked about is unfortunately not a very simple process. You might as well just rig the character model yourself.
    The only solution is to just play around with some export settings until you find a combination of settings that work well enough together.

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