SpeedTree Modeler for Unity
Important Note: The Unity SpeedTree shader does not currently support the SRP
In response to strong customer interest, IDV is offering a version of the SpeedTree Modeler for Unity. Featuring our unique, award-winning combination of procedural plus hand-modeling approach, SpeedTree is a design package powerful enough to meet virtually any vegetation modeling requirement, from architectural backgrounds to Academy Award®-winning visual effects. Feature highlights (hyperlinks go to relevant SpeedTree docs pages):
Scalable wind effects, including Wind Wizard
Seamless LOD tuning
Create unlimited variations with one click
Branch seam blending
Sub-division surface modeling
Add collision primitives automatically or manually
Modeling with mesh forces (e.g. grow trees around or through 3D meshes)
Sample broadleaf (desktop & mobile resolutions), conifer, palm, and mesh force example trees included
Much more! See our online Modeler documentation for complete details
https://store.speedtree.com/store/speedtree-modeler-for-unity/