dForce Tutorial Set : Fantastic Voyage!
dForce helps provides realism, primarily with cloth simulation but can be used for other creative and realism purposes. This new tutorial set reviews the fundamentals of the engine and then explores new applications for dForce demonstrated by Richard Schafermeyer (rgcincy).
This tutorial set is entitled Fantastic Voyage, invoking a sense of discovery. Richard re-creates a scene from the Fantastic Voyage movie by creating a dForce artery and blood cells. He explores the use of creating unique cave sets with dForce by using push modifiers. He'll even show you a new application for the physics engine by generating dForce terrains.
During 3 hours and 20 minutes we look at these projects:
Cave creation with stalactites
Recreation of a scene from the movie Fantastic Voyage: artery and blood cells
Terrain creation
Breast helpers
Realistic clothing: puffy sleeves and puffy trousers/pants
Skin indentation
Face deformation: fistfights for your characters!
Blindfold and wrist constraints.
These key principles will be taught when going through the projects above:
Using objects to help shape a target mesh
Changing an object(s) position during simulation to shape a mesh
Changing an object(s) scale during simulation to shape a mesh
Using an instance to see a hidden dForce simulation underway
Using a weight map in combination with moving objects to shape a mesh
Using a helper object to modify a mesh
Managing interfering body parts during a simulation
Using Contraction-Expansion Ratio to wrap a mesh during simulation
Using Contraction-Expansion Ratio to remove or add “cloth” during a simulation
About the presenter: Richard Schafermeyer (rgcincy)
Rich Schafermeyer is a long-time 3D artist and programmer. He got his start with the original Poser and Bryce 3D. In 2001, he wrote his first 3D modeler that evolved into the still available Shape Magic. He began to use Daz Studio in 2012. With a research and engineering background, the physics of dForce grabbed his attention! He decided it would be helpful to others if he shared his learnings and has frequently done so in the DAZ forums.
What's Included and Features
Tutorial 1 : 1 hour and 40 minutes
00:02 Introduction
00:05 Richard's background in caving
00:07 Review of what's ahead for the lesson
00:13 Review of dForce basics. The simulation pane.
00:14 Simulation settings. Memorized pose option
00:15 Three types of modifiers
00:17 The simulation button. Beware of the “Clear” button”.
00:24 Creating a line of sphere primitives with overlap
00:26 Move the spheres around and reshape/resize them
00:28 Create a tube that will be the cave surface
00:31 Delete the polygons on the end - a see-through tube
00:33 Timeline and deformation of the cylinders
00:42 Questions. Can rectangles or blocks be used instead?
00:49 Stalactite creation
00:51 Primitive spheres - descending sizes linked together inside a cone
00:55 dForce weight node on the stalactite
00:59 About the modifier weight node
01:02 Export the stalactite
01:05 Using Ultrascatter Pro to scatter stalactites in the cave
01:07 Stalagmites added with Ultrascatter Pro
01:09 Recreate the Fantastic Voyage scene
01:11 Artery now created
01:12 Create the blood cells with “pressing” spheres
01:25 Discussion on the renders
01:30 Creating terrains with dForce
01:31 Scatter plane and draping plane
01:32 Using Ultrascatter Pro in conjunction with the planes
01:34 Instances to objects script
Session 2 :1 hour and 40 minutes
00:01 Introduction
00:03 New cave system
00:05 Ultrascatter Pro - apply to axes.
00:07 Skin indentation
00:10 Large sphere indenting into the skin
00:14 Small sphere indenting into the skin
00:20 Two cones indenting the skin
00:23 Using the node weight map brush to prepare the skin
00:25 Can’t save the weight map - just copy and paste
00:28 Hand and fingers indenting the skin, first attempt not satisfactory
00:31 Improve the mesh resolution
00:34 Rerun the simulation - better result
00:38 Face punch
00:41 Hide jaw, teeth, and tongue
00:48 Final simulation
00:52 Expansion/Contraction ratio
00:52 Using a blindfold example
00:57 Questions on the Expansion/Contraction ratio
01:02 Expansion/Contraction ratio for wristband
01:04 Density on the fabric
01:05 Helps clothing form (or not) fit to a figure: breast helper
01:06 80% Expansion/Contraction ratio for the cylinder
01:07 Smoothing modifier needed
01:11 Two-step process for form-fitting
01:13 Realism for socks
01:15 Experimenting with density
01:20 Loosen up clothing
01:22 Puffy shirt sleeves - make shirt sleeves baggier using the contraction expansion ratio
01:31 Baggy pants/trousers
01:35 Control weight map on the pants where needed
Documents: (.PDF)
dForce basics quick list PDF
dForce fantastic voyage project steps PDF
https://www.daz3d.com/dforce-tutorial-set--fantastic-voyage