Killer Lighting - Lighting for Photorealistic Renders - Part 2 Making a Scene with Scene Lights

Killer Lighting - Lighting for Photorealistic Renders - Part 2 Making a Scene with Scene Lights

Killer Lighting - Lighting for Photorealistic Renders - Part 2 Making a Scene with Scene Lights

Part 2 - Making a Scene with Scene Lights (1 hour 29 minutes)

Key light, Rim light, and Fill light. We've probably all heard these terms, but what are they supposed to do, and what do the names mean? John works through all of the Daz scene lights (spotlights, point lights, and distant lights), explaining when and why to use them, and their various strengths and weaknesses. Drawing on John's real-world experience of shooting models in the studio, he takes us through the procedure of setting up the lights for the best possible picture. Incidentally, John has an interesting take on adding light to a scene: if you can't think of a descriptive name for a light, then you don’t know what effect it will have on your scene.

In this episode, there are a lot of settings to cover, but John highlights the key parameters that will turn your scene into a believable photorealistic render. Again, John sticks with a single model to demonstrate how the lights work so we don’t get distracted by the details of the scenes.

About the Presenter - John Kent

I'm a self-taught digital artist with a background in software tools and professional photography. These 2 worlds came together when I discovered 3D composition and rendering environments. With these tools, I can exploit light, shape, and texture to build scenes that would be almost impossible for me to stage using real-world photography, rapidly iterating from initial visual sketches to compelling photorealistic art. I also enjoy teaching and mentoring others, so I'm glad to work with Meshology to help other artists develop and render their own digital visions.

https://www.daz3d.com/killer-lighting--lighting-for-photorealistic-renders--part-2-making-a-scene-with-scene-lights




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