Facility 4 Ground Level For DazStudio 4.11
Davo’s Facility 4 “Ground Level” for Daz Studio
Vendor/Creator: Davo or Davorama
Daz Studio Optimization: Freeone
Questions, Comments, Suggestions or Need Help? [email protected]
Copyright (c) 2019 davo. All rights reserved. Not intended for redistribution.
Thank you for puchasing the Facility 4 “Ground Level” Package for Daz Studio from Davo/Freeone
– PC compatible
– Not tested in Mac
– Requires DazStudio 4.11+
– Poser 8+ Only version is available with V4 support (sold separately)
– All files in .duf, .dsf, .png and .jpg format.
– Basic G8F for poses.
Figure Library Descriptions:
Note: There are two libraries for the figures, a shadow and no shadow version. If you not proficient with lighting, the no shadow library has all the shadow casting ability turned off on all the elements. This allows light to pass through the figures without casting a shadow.
Access Door: This is posable door and entry figure that can be used to place on a roof or halfway into a wall. It’s not intended to really lead anywhere, it’s a visual prop.
Camera: A basic security camera with wall mount. It can be placed anywhere. It is posable.
Cell 1: This is a holding cell that can fit several characters inside. The door and lock pad is posable. The side and back walls can be hidden so you can actually put a couple of these figures side to side or back to back to create a larger holding cell.
Cell 2: This is a small stand up cage style cell. It has size/shape morphs for adjustment.
Complex Main: This is the main figure in the above ground complex. It has a secure double door entry gate, moveable walls with electric fence on top and a housing that has a posable elevator that takes your subjects down to the facility (this is a visual only). This is the same elevator that is used in the Facility 1 package. There are also a front and back door on the housing that can be used to transport people from front to back. Or it can be assumed it leads to the roof or lower in the facility. All perimeter walls can be moved out of view for good camera angles.
Complex Gate: This is an add-on entry gate with security shack, overhead sign and stop bar gate. You can move some of these elements around as needed. The gates default position places it outside the complex security gate.
Complex Courtyard: This is an add-on courtyard that fits behind the main complex. It can be used for addition storage, executions, punishments, whatever you need it for. All the walls can be moved out of view as needed.
Complex Tower: This is a simple security observation tower with black tinted windows. You can place these anywhere you like. You can add the Access Door figure to the tower if you want to have a door. There are size/shape morphs to adjust height. There is a built in Kleig lamp on the top.
Concete Pad: This is a size/shape morphable concrete pad you can use to place the restraining equipment on top of so you can show off your prisoners or characters as an example to others.
HVAC: This is an add-on HVAC unit you can place on top of the main complex housing to make it look interesting.
Light 1: This is a dual headed halogen style lamp. It can be place on any wall to illuminate the complex. It has posable heads and size/shape morphs on some of the parts. It has ambient lit material zones that will glow in a dimly lit scene.
Light 2: This is a stand alone Kleig style lamp (same as the one on the tower). You can place several of these wherever you need them. It has ambient lit material zones that will glow in a dimly lit scene. It also can be posed to be angled in any position.
Padlock: This is a simple padlock that can be used on the cells and restraints 4-5. The cells and Restraints already have a padlock pre-parented to them.
Pre-Assembly Folder: This folder contains a fully assembled scene with the Complex main, courtyard, gate, towers, cameras, lights and some holding cells. This is also in the no-shadow version folder.
Dildo Stick: This is a simple dildo on a stick figure. It is attached to an angle adjustable base that can be mounted on a floor, wall, or another piece of equipment. The stick is morph length adjustable. The dildo has several size/shape morphs to play with. The dildo stick figure is in all the equipment libraries.
Restraint 1: This is a four post and chain restraint device. The posts have length morphs, the chains are posable. There is a non-rendering sphere in the center of the figure that holds all the body parts together. This is a symmetrical mirroring figure, so posing of one side can be mirrored to the other. Pose files for G8F and matching poses for the restraint are in the pose library.
Restraint 2: This is a twin arm hanger restraint. It has two posable arms with short chains to hang your character from. Size/shape morphs are provided on some of the body parts. This is a symmetrical mirroring figure, so posing of one side can be mirrored to the other. Pose files for G8F and matching poses for the restraint are in the pose library.
Restraint 3: This is neck restraining device, keeping your characters head stationary while the arms can be posed behind or to the sides. Size/shape morphs are provided on some parts of this figure so adjustments and other posing options are possible. This is a symmetrical mirroring figure, so posing of one side can be mirrored to the other. Pose files for G8F and matching poses for the restraint are in the pose library.
Restraint 4: This is a neck stocks type restraint to keep your characters head immobilized. It has a posable top and bottom neck stock and posable lock hinge. There ar some ankle or wrist hooks that can tie into your characters provided smart prop cuffs. This is a symmetrical mirroring figure, so posing of one side can be mirrored to the other. Pose files for G8F and matching poses for the restraint are in the pose library.
Restraint 5: This is another neck stock restraint designed to also administer punishment by keeping your character on their tip toes. The blocks at the bottom of the restraint can be removed one by one, adding pressure to your characters neck. Some size/shape morphs are provided. Pose files for G8F and matching pose files for the restraint are provided in the pose library.
Seat 1: This is a seating style restraint with a neck yoke and leg spreader bars. Most parts on this figure have size/shape adjustments so you can arrange your character in different options. There are cuff hooks on a bar for your characters arms to be restrained. This is a symmetrical mirroring figure, so posing of one side can be mirrored to the other. Pose files for G8F and matching poses for the seat are in the pose library.
Seat 2: This seat is designed to be used with the force feeder, it keeps your character bent back and the yoke to keep their head in a stationary position so the force feeders tube can be inserted. There are posable arm and leg bars with cuff hooks. There are size/shape morphs on most parts of this figure for adjustments. This is a symmetrical mirroring figure, so posing of one side can be mirrored to the other.
Pose files for G8F and matching poses for the restraint are in the pose library. There is a pose file for the force feeder as well.
Force Feeder: This is a classic water feeding deviced, forcing water into your characters mouth to be swallowed. There is a pump handle to simulate feeding rather than gravity alone. Some size/shape morphs provided for adjustments. The mouth tube/gag can be positioned in your characters mouth. The gag has some size/shape morphs, the hose has easypose bending technology built into the segments. There is an overall length morph on the first segment. The fluid level has a morph adjustment on the jug. There is also a face file that you can use for V4 to use with the feeder.
Yoke 1: This is a stationary neck yoke and body restraint designed to keep your character bent over for inspection or other purposes. There are arm and leg hook cuff bars. The yoke is angle adjustable. There are size/shape morphs. This is a symmetrical mirroring figure, so posing of one side can be mirrored to the other. Pose files for G8F and matching poses for the restraint are in the pose library.
Yoke 1a: This is the same as yoke 1, but only has the central post, neck yoke and arm cuff bar. Pose files for V4 and the Yoke are provided in the pose library
Yoke 2: This is another Neck yoke style restraint. It has a size/shape adjustable centeral rail, posable neck yoke and wrist/ankle cuff hooks. This is a symmetrical mirroring figure, so posing of one side can be mirrored to the other. Pose files for G8F and matching poses for the Yoke are in the pose library.
Yoke 2 Xtra: This is an addition Neck Yoke and wrist cuff hooks figure that can be added to the Yoke 2 figure if you want more than one character mounted to the yoke rail. It is symmetrical mirroring. Just place this on the rail of yoke 2, apply the yoke 2 pose of choice and slide them over to the side.
These libraries contain smart prop cuffs to use in conjunction with the most of Davo’s packages. These smart props will automatically position and parent to your characters.
To apply the cuffs, click on your character in your preview window, then click to add each cuff, they will position automatically.
Note: Poses will get your default character “close” to positioning, you may have to make some minor adjustments if your character is heavily morphed or scaled.
Readme File: A more detailed readme file is included in the product zip file.