AUTO Rig Pro 2022 (Full Suite)

AUTO Rig Pro 2022 (Full Suite)

AUTO Rig Pro 2022 (Full Suite)

What is Auto-Rig Pro?

Auto-Rig Pro is an addon for Blender to rig characters, retarget animations, and provide Fbx export, with presets for Unity and Unreal Engine. First developed as my own in-house rigging tool, i’ve released it a few years ago and it expanded quickly thanks to great support from the community!

Included: Auto-Rig Pro + Smart + Remap + Fbx Export
The full package! Auto-Rig Pro core, Smart tool (biped body recognition), Fbx export to Unreal/Unity, Remap tool to retarget animations,

ARP Version # 3.65.24

Tell Me More!
Extensive list of what the addon has to offer:

Automatic bone placement solver based on mesh recognition for bipeds characters.
Asymmetrical models supported.
Edit Reference Bones feature to modify the rig anytime you want. No need to redo everything if a bone is not where you want it to be.
Apply Pose as Rest Pose feature to quickly change the rest pose of the character, aligning reference bones on it and applying armature modifiers in a single click
Modular: only rig what you need. Fingers, toes, ears, breast, adjustable amount of spine, neck, twist bones, tail, and neck bones…
Duplicate, remove limbs to rig creatures with multiple arms and legs.
Fingers auto-rotation option: bend when scaling the first phalange, pre-defined fist pose
Easy controller shape edition
Bone picker: Can be turned on/off, import/export presets.
Colors customization
Cartoon compliant:
stretchy spine, legs, arms…
IK-FK snap autokey compliant, snaps properly when unlocking all the leg/forearm rotation axis
IK-FK controllers auto hide
Hybrid IK pole / IK arrow vector
2 or 3 bones IK chains for legs
Knees and elbows pinning
Head rotation locked or free
Bend all fingers in one click (fingers grasp), fist pre-defined pose, auto rotation of fingers phalanges from scale
IK/FK eyes
Auto-eyelid rotation
Multiple Child-Of constraints support for the IK hands and feet to change their parent space any time (e.g. if the character is driving a car, hands on the wheel, then grab the car door)
Complete set of secondary controllers for fine pose sculpt
Advanced facial setup with automated placement
Improved skinning based on Blender’s heatmaps.
Auto-splitting of multiple elements + voxelization.
Compliant with the Voxel Heat Diffuse Skinning addon.
Shape keys drivers creation tool
Game engines support, FBX: Unity – Unreal Engine.
Generic, Humanoid and Universal rig type
Bone remapper to retarget any armature action to another one, with different bone names and bone orientations.
IK support.
FBX files compliant, e.g. Mixamo animations.
Compliant with X-Muscle System for realistic muscles simulation


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