Ancient Temple Ruins-Mountains Environment (Unreal 5.0)

Ancient Temple Ruins-Mountains Environment (Unreal 5.0)

Ancient Temple Ruins-Mountains Environment (Unreal 5.0)

FullLook

Flythrough: https://youtu.be/E1ereMDEgRg
Flythrough

Walkthrough: https://youtu.be/cFjuh7uOeD0
Walkthrough

Mountains Ancient Temple based on photogrammetry content could give you a realistic, believable world. But you can always crank it up to a more fantasy style with a proper lighting setup. This example you can find on our demo map. Immersive and atmospheric level and dungeons environment are what brings fantasy games to the next level. The map is huge and contains a few different samples join in one long walkthrough. It's the biggest map we did. We hope it will be useful for you.

All foliage, sounds, and effects on the walkthrough are included. Waterfall, river, fireplaces, and clothes are just a few of many effects with could empower your scenes.

And like always remember after 10 reviews we will make a free update. Write in your review what you want:

different lighting scenario for demo scene or
more blueprints prefabs included different building structures or
additional new rocks models.

Write in the reviews update you vote for.

Check our other products here based on scans

FAQ: link

Main meshes:

ancient temple with many elements
rocks
trunks, debris, roots, logs
foliage (trees, bushes, small vegetation)
stairs, floors
bridges
wood planks
ground stones, cobbles
and many more

Effects:

waterfall
river
wind + leaves
fallen debris
fire guide on spline
fireplace, torchlight
mist, fogs, god rays
bats
leaves
swamp water
spiderwebs

Sounds:

ambient for day
birds
fireplace, fire torch
wind
waterdrops
bats
Technical Details
Features:

game ready and optimized (around 70-90 FPS on full HD and 1070 graphic card)
photogrammetry High-quality assets - statues, rocks, debris
detail and atmospheric scene with effects of waterfall, river.

Number of Unique Meshes: ~230+80 variations

Collision: Yes - mostly custom and some simple box just generated

Vertex Count: Most of 400-10 000 tris

LODs: Yes - mostly generated

Number of Materials and Material Instances: 313

Materials have just a few base materials to control the whole map in one place. It will be useful to merge materials with your one project if needed. To save memory, we used roughness from albedo and used that extra memory space to better resolution of other textures.

Number of Textures: 411

Texture Resolutions:

4096 for larger objects
2048-4096 most objects
512-1024 small props
Terrain: 4096x4096

Supported Development Platforms: Desktop, VR

Windows: (Yes)

Mac: (No)

Nanite/Lumen for UE5: [Not yet]

Documentation: link

Important/Additional Notes:

For Sky-textures we used great CC0 free textures from PolyHaven: link

If you need any help or additional information please write to us at [email protected]

https://www.unrealengine.com/marketplace/en-US/product/ancient-temple-ruins-mountains-environment

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