Ancient Temple Ruins-Mountains Environment (Unreal 5.0)
Flythrough: https://youtu.be/E1ereMDEgRg
Flythrough
Walkthrough: https://youtu.be/cFjuh7uOeD0
Walkthrough
Mountains Ancient Temple based on photogrammetry content could give you a realistic, believable world. But you can always crank it up to a more fantasy style with a proper lighting setup. This example you can find on our demo map. Immersive and atmospheric level and dungeons environment are what brings fantasy games to the next level. The map is huge and contains a few different samples join in one long walkthrough. It's the biggest map we did. We hope it will be useful for you.
All foliage, sounds, and effects on the walkthrough are included. Waterfall, river, fireplaces, and clothes are just a few of many effects with could empower your scenes.
And like always remember after 10 reviews we will make a free update. Write in your review what you want:
different lighting scenario for demo scene or
more blueprints prefabs included different building structures or
additional new rocks models.
Write in the reviews update you vote for.
Check our other products here based on scans
FAQ: link
Main meshes:
ancient temple with many elements
rocks
trunks, debris, roots, logs
foliage (trees, bushes, small vegetation)
stairs, floors
bridges
wood planks
ground stones, cobbles
and many more
Effects:
waterfall
river
wind + leaves
fallen debris
fire guide on spline
fireplace, torchlight
mist, fogs, god rays
bats
leaves
swamp water
spiderwebs
Sounds:
ambient for day
birds
fireplace, fire torch
wind
waterdrops
bats
Technical Details
Features:
game ready and optimized (around 70-90 FPS on full HD and 1070 graphic card)
photogrammetry High-quality assets - statues, rocks, debris
detail and atmospheric scene with effects of waterfall, river.
Number of Unique Meshes: ~230+80 variations
Collision: Yes - mostly custom and some simple box just generated
Vertex Count: Most of 400-10 000 tris
LODs: Yes - mostly generated
Number of Materials and Material Instances: 313
Materials have just a few base materials to control the whole map in one place. It will be useful to merge materials with your one project if needed. To save memory, we used roughness from albedo and used that extra memory space to better resolution of other textures.
Number of Textures: 411
Texture Resolutions:
4096 for larger objects
2048-4096 most objects
512-1024 small props
Terrain: 4096x4096
Supported Development Platforms: Desktop, VR
Windows: (Yes)
Mac: (No)
Nanite/Lumen for UE5: [Not yet]
Documentation: link
Important/Additional Notes:
For Sky-textures we used great CC0 free textures from PolyHaven: link
If you need any help or additional information please write to us at [email protected]
https://www.unrealengine.com/marketplace/en-US/product/ancient-temple-ruins-mountains-environment
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